diff --git a/_templates/assignment.html b/_templates/assignment.html
index 95de275ad18c6bb25126567f81dcbf50327f05e2..9bd4057174a087b8eba2ec06dee68729582db86a 100644
--- a/_templates/assignment.html
+++ b/_templates/assignment.html
@@ -33,6 +33,7 @@
 	<p>Submission should be zipped into a single file and emailed to:
 		 <a href="mailto:jwalto@essex.ac.uk?subject=Asteroids Submission: NAME">jwalto@essex.ac.uk</a>
 		  with the subject "Asteroids Submission: NAME"</p>
+	<p>Deadline: 14th May 2018, 11:59:59 (PM)</p>
 
 	<a id="gd-hack">
 	<h2>2. Game Design Hack [40%]</h2>
@@ -55,6 +56,7 @@
 	<p>Submission should be zipped into a single file and emailed to:
 		 <a href="mailto:jwalto@essex.ac.uk?subject=Hack Submission: TEAM_NAME">jwalto@essex.ac.uk</a>
 		  with the subject "Hack Submission: TEAM_NAME"</p>
+	<p>Deadline: 17th May 2018, 12:59:59 (Mid day)</p>
 
 	<a id="gd-player">
 	<h2>3. Player Experience Experiments [50%]</h2>
@@ -104,5 +106,6 @@
 	<h3>Submission</h3>
 	<p>Submission should be zipped into a single file and submitted to Faser by <strong>every</strong> team member.
 		Please ensure the same file is submitted by all members and only one file is submitted. If you make a mistake, delete the incorrect submissions</p>
+	<p>Deadline: 25th May 2018, 11:59:59 (Mid day)</p>
 
 {% endblock %}
diff --git a/slides/content/procgen.tex b/slides/content/procgen.tex
index e03dc7d15b702a14a8e65e6dcf7faec41af6a0d3..48bf390104ae9a32f8d7d984c8c5558b0393fa1b 100644
--- a/slides/content/procgen.tex
+++ b/slides/content/procgen.tex
@@ -7,6 +7,36 @@
 	\titlepage
 	\end{frame}
 
+\begin{frame}{Exercise}
+\begin{block}{Question}
+	What do we mean by procedural generation?
+\end{block}
+
+\end{frame}
+
+\begin{frame}{A definition}
+\begin{center}
+	The act of \textbf{creating} content for games using \textbf{algorithms} as opposed to being \textbf{hand-crafted} by a human creator. 
+\end{center}
+\end{frame}
+
+\begin{frame}{A few notes...}
+	\begin{itemize} 
+		\item Far too broad an area for a single lecture\pause
+		\item we'll try it anyway...\pause
+		\item Used in lots of modern (and old school) games\pause
+		\item When done well can add to a game
+	\end{itemize}
+\end{frame}
+
+\begin{frame}{No Mans Sky}
+	\begin{center}
+		\includegraphics[width=\textwidth]{nomanssky}
+	\end{center}\pause
+	ok... maybe not that one.
+\end{frame}
+
+
 \begin{frame}{Early Procedural Generation}
 	\begin{center}
 		\begin{chronology}[5]{1974}{2000}{55ex}[\textwidth]
@@ -157,16 +187,26 @@ for tile in grid:
 
 	\begin{frame}
 	\frametitle{Borderlands}
+	\begin{columns}
+		\begin{column}{0.5\textwidth}
 	
 	\begin{itemize}
-		\item Randomly generated weapons
+		\item \href{http://borderlands.wikia.com/wiki/Weapons}{Randomly generated} weapons
 		\item Over 17,750,000 different combinations
 		\item Lots of properties which determines effects
 	\end{itemize}
+		\end{column}
+		\begin{column}{0.5\textwidth}
+			\includegraphics[width=\textwidth]{borderlands-weapon}
+		\end{column}
+	\end{columns}
+
 	\end{frame}
 
 	\begin{frame}
 	\frametitle{Galactic Arms Race}
+	\begin{columns}
+		\begin{column}{0.5\textwidth}
 	
 	\begin{itemize}
 		\item Generate Weapons based on particle systems
@@ -174,16 +214,29 @@ for tile in grid:
 		\item Choices based on what the player does
 		\item Adapt to the player's experience based on usage
 	\end{itemize}
+		\end{column}
+		\begin{column}{0.5\textwidth}
+			\includegraphics[width=\textwidth]{garGUI}
+		\end{column}
+	\end{columns}
+
+	\href{http://galacticarmsrace.blogspot.co.uk/p/demo.html}{Demo on their website}
 	\end{frame}
 
 	\begin{frame}
 	\frametitle{Papers, Please}
-	
-	\begin{itemize}
-		\item Procedural generated people with procedurally generated documents
-		\item Gameplay dependant on unpredictability
-		\item Hand crafted story elements
-	\end{itemize}
+	\begin{columns}
+		\begin{column}{0.5\textwidth}
+			\begin{itemize}
+				\item Procedural generated people with procedurally generated documents
+				\item Gameplay dependant on unpredictability
+				\item Hand crafted story elements
+			\end{itemize}
+		\end{column}
+		\begin{column}{0.5\textwidth}
+			\includegraphics[width=\textwidth]{papers-please}
+		\end{column}
+	\end{columns}
 	\end{frame}
 	
 	\section{Full Games}
diff --git a/slides/images/borderlands-weapon.png b/slides/images/borderlands-weapon.png
new file mode 100644
index 0000000000000000000000000000000000000000..7cf74d04a7a7144f0101f1a6a881f1b609e9c5f9
Binary files /dev/null and b/slides/images/borderlands-weapon.png differ
diff --git a/slides/images/garGUI.jpg b/slides/images/garGUI.jpg
new file mode 100644
index 0000000000000000000000000000000000000000..ceacd4fbb72cf356c7ff49aa476b654bf8fe1408
Binary files /dev/null and b/slides/images/garGUI.jpg differ
diff --git a/slides/images/nomanssky.jpeg b/slides/images/nomanssky.jpeg
new file mode 100644
index 0000000000000000000000000000000000000000..8982802b24ab73088fdbe069c7ff2b5caba13e3f
Binary files /dev/null and b/slides/images/nomanssky.jpeg differ
diff --git a/slides/images/papers-please.jpg b/slides/images/papers-please.jpg
new file mode 100644
index 0000000000000000000000000000000000000000..eb81ea7c7773f05143e93ab0699180500a7d7007
Binary files /dev/null and b/slides/images/papers-please.jpg differ