diff --git a/slides/content/recap.tex b/slides/content/recap.tex
index 3d535085e0e37e0342df8427b3a332e1a792479b..7124eb1641914843af9b2981c44d7feaa704df75 100644
--- a/slides/content/recap.tex
+++ b/slides/content/recap.tex
@@ -60,19 +60,19 @@
 	\end{frame}
 
 	\begin{frame}{Rules}
-	\begin{itemize}[<+->]
-		\item Rules refer to \textbf{tokens} and each \textbf{other}
-		\item Features emerge from rule interactions
-		\item Example:
-		\begin{itemize}
-			\item Rule 1 - Artillery kills infantry with no cover.
-			\item Rule 2 - Artillery makes craters.
-			\item Rule 3 - Craters provide cover for infantry.
+		\begin{itemize}[<+->]
+			\item Rules refer to \textbf{tokens} and each \textbf{other}
+			\item Features emerge from rule interactions
+			\item Example:
+			\begin{itemize}
+				\item Rule 1 - Artillery kills infantry with no cover.
+				\item Rule 2 - Artillery makes craters.
+				\item Rule 3 - Craters provide cover for infantry.
+			\end{itemize}
+			\note{Company of Heroes by Relic entertainment implemented this example}
+			\item The \textbf{emergent feature} is ``Defences need to be managed''
+			\item Rules \textbf{together} with features form the \textbf{mechanics} by which gameplay emerges
 		\end{itemize}
-		\note{Company of Heroes by Relic entertainment implemented this example}
-		\item The \textbf{emergent feature} is ``Defences need to be managed''
-		\item Rules \textbf{together} with features form the \textbf{mechanics} by which gameplay emerges
-	\end{itemize}
 	\end{frame}
 
 	\begin{frame}{Features}