diff --git a/slides/content/recap.tex b/slides/content/recap.tex index 3d535085e0e37e0342df8427b3a332e1a792479b..7124eb1641914843af9b2981c44d7feaa704df75 100644 --- a/slides/content/recap.tex +++ b/slides/content/recap.tex @@ -60,19 +60,19 @@ \end{frame} \begin{frame}{Rules} - \begin{itemize}[<+->] - \item Rules refer to \textbf{tokens} and each \textbf{other} - \item Features emerge from rule interactions - \item Example: - \begin{itemize} - \item Rule 1 - Artillery kills infantry with no cover. - \item Rule 2 - Artillery makes craters. - \item Rule 3 - Craters provide cover for infantry. + \begin{itemize}[<+->] + \item Rules refer to \textbf{tokens} and each \textbf{other} + \item Features emerge from rule interactions + \item Example: + \begin{itemize} + \item Rule 1 - Artillery kills infantry with no cover. + \item Rule 2 - Artillery makes craters. + \item Rule 3 - Craters provide cover for infantry. + \end{itemize} + \note{Company of Heroes by Relic entertainment implemented this example} + \item The \textbf{emergent feature} is ``Defences need to be managed'' + \item Rules \textbf{together} with features form the \textbf{mechanics} by which gameplay emerges \end{itemize} - \note{Company of Heroes by Relic entertainment implemented this example} - \item The \textbf{emergent feature} is ``Defences need to be managed'' - \item Rules \textbf{together} with features form the \textbf{mechanics} by which gameplay emerges - \end{itemize} \end{frame} \begin{frame}{Features}