From f0dd5147f7b9026dd608cf38879d5bb1c54eddb0 Mon Sep 17 00:00:00 2001
From: Piers Williams <solar_1992@hotmail.co.uk>
Date: Mon, 7 May 2018 04:57:06 +0100
Subject: [PATCH] Minor change to recap slides

---
 slides/content/recap.tex | 24 ++++++++++++------------
 1 file changed, 12 insertions(+), 12 deletions(-)

diff --git a/slides/content/recap.tex b/slides/content/recap.tex
index 3d53508..7124eb1 100644
--- a/slides/content/recap.tex
+++ b/slides/content/recap.tex
@@ -60,19 +60,19 @@
 	\end{frame}
 
 	\begin{frame}{Rules}
-	\begin{itemize}[<+->]
-		\item Rules refer to \textbf{tokens} and each \textbf{other}
-		\item Features emerge from rule interactions
-		\item Example:
-		\begin{itemize}
-			\item Rule 1 - Artillery kills infantry with no cover.
-			\item Rule 2 - Artillery makes craters.
-			\item Rule 3 - Craters provide cover for infantry.
+		\begin{itemize}[<+->]
+			\item Rules refer to \textbf{tokens} and each \textbf{other}
+			\item Features emerge from rule interactions
+			\item Example:
+			\begin{itemize}
+				\item Rule 1 - Artillery kills infantry with no cover.
+				\item Rule 2 - Artillery makes craters.
+				\item Rule 3 - Craters provide cover for infantry.
+			\end{itemize}
+			\note{Company of Heroes by Relic entertainment implemented this example}
+			\item The \textbf{emergent feature} is ``Defences need to be managed''
+			\item Rules \textbf{together} with features form the \textbf{mechanics} by which gameplay emerges
 		\end{itemize}
-		\note{Company of Heroes by Relic entertainment implemented this example}
-		\item The \textbf{emergent feature} is ``Defences need to be managed''
-		\item Rules \textbf{together} with features form the \textbf{mechanics} by which gameplay emerges
-	\end{itemize}
 	\end{frame}
 
 	\begin{frame}{Features}
-- 
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