diff --git a/slides/content/recap.tex b/slides/content/recap.tex index 10e19a18132f8dc9b4a9b648f1e21d4366074adb..2ae8bbeb6930ac8fbf065aead2a92cfb7a448916 100644 --- a/slides/content/recap.tex +++ b/slides/content/recap.tex @@ -80,7 +80,7 @@ \begin{itemize}[<+->] \item Features are what makes this game different to other games. \item In terms of mechanics, this usually means ways to organise tokens - \item it can mean ways to organise tokens + \item it can mean ways to organise rules \item Features emerge from interactions between game rules \item Gameplay emerges from iterations between features. \end{itemize} @@ -96,13 +96,8 @@ \item There are subjective degrees of gameplay \end{itemize} \end{frame} - - \subsection{An Example} - - % TODO - - \section{Something else} + \section{Feedback Loops} \begin{comment} \begin{frame}{Loops} \begin{itemize}[<+->]