diff --git a/slides/content/recap.tex b/slides/content/recap.tex
index 10e19a18132f8dc9b4a9b648f1e21d4366074adb..2ae8bbeb6930ac8fbf065aead2a92cfb7a448916 100644
--- a/slides/content/recap.tex
+++ b/slides/content/recap.tex
@@ -80,7 +80,7 @@
 	\begin{itemize}[<+->]
 		\item Features are what makes this game different to other games.
 		\item In terms of mechanics, this usually means ways to organise tokens
-		\item it can mean ways to organise tokens
+		\item it can mean ways to organise rules
 		\item Features emerge from interactions between game rules
 		\item Gameplay emerges from iterations between features.
 	\end{itemize}
@@ -96,13 +96,8 @@
 		\item There are subjective degrees of gameplay
 	\end{itemize}
 	\end{frame}
-
-	\subsection{An Example}
-	
-	% TODO
-
 	
-	\section{Something else}
+	\section{Feedback Loops}
 	\begin{comment}
 	\begin{frame}{Loops}
 		\begin{itemize}[<+->]