diff --git a/slides/ce810-evaluation.tex b/slides/ce810-evaluation.tex
index 2ba6d2b6bc224f682720de424a4c8e57fca01868..31506eedcd185a64e708b5c3988ddddbcdfeb3c8 100644
--- a/slides/ce810-evaluation.tex
+++ b/slides/ce810-evaluation.tex
@@ -25,6 +25,50 @@
 	% What do we measure?
 	% How do we measure it?
 	
+	\begin{frame}{What is Player Experience?}
+		Player experience
+	\end{frame}
+	
+	\section{Metrics}
+	
+	\begin{frame}
+		Collect data on how players/bots work
+		
+		\begin{block}{Activity}
+			What kinds of features can we collect?
+		\end{block}
+	\end{frame}
+
+	\begin{frame}{Data from humans}
+		high-level human experience
+		Biosignals
+		Surveys and interviews
+	\end{frame}
+
+	\begin{frame}{Data from bots}
+		Internal State
+		How often does a bot face a difficult choice
+	\end{frame}
+
+	\begin{frame}{Data from either}
+		Final Score distribution, Game duration, Score 'drama', Statical distribution of states, Degree of challenge
+	\end{frame}
+
+	\begin{frame}{Data from populations}
+	Variability of scores, skill-depth
+	\end{frame}
+
+
+	\section{Action Sequences}
+
+	\begin{frame}{Data from either}
+		Actions taken, Record the sequence of button-pushes
+	\end{frame}
+
+	\begin{frame}{Entropy}
+	
+	\end{frame}
+
 	%% METRICS
 	% Simon's raw vs computed metrics.