diff --git a/slides/ce810-evaluation.tex b/slides/ce810-evaluation.tex index 2ba6d2b6bc224f682720de424a4c8e57fca01868..31506eedcd185a64e708b5c3988ddddbcdfeb3c8 100644 --- a/slides/ce810-evaluation.tex +++ b/slides/ce810-evaluation.tex @@ -25,6 +25,50 @@ % What do we measure? % How do we measure it? + \begin{frame}{What is Player Experience?} + Player experience + \end{frame} + + \section{Metrics} + + \begin{frame} + Collect data on how players/bots work + + \begin{block}{Activity} + What kinds of features can we collect? + \end{block} + \end{frame} + + \begin{frame}{Data from humans} + high-level human experience + Biosignals + Surveys and interviews + \end{frame} + + \begin{frame}{Data from bots} + Internal State + How often does a bot face a difficult choice + \end{frame} + + \begin{frame}{Data from either} + Final Score distribution, Game duration, Score 'drama', Statical distribution of states, Degree of challenge + \end{frame} + + \begin{frame}{Data from populations} + Variability of scores, skill-depth + \end{frame} + + + \section{Action Sequences} + + \begin{frame}{Data from either} + Actions taken, Record the sequence of button-pushes + \end{frame} + + \begin{frame}{Entropy} + + \end{frame} + %% METRICS % Simon's raw vs computed metrics.