\subtitle{Evaluating Performance} \date{Monday (AM), 14 May 2018} \begin{document} \begin{frame} \titlepage \end{frame} % What do we want? % What do we measure? % How do we measure it? \begin{frame}{What is Player Experience?} \begin{block}{Player experience} Collection of events that occur to the player during the game \note{Should be clear - it is only the events that occur because of the game that are important} \end{block} \end{frame} \begin{frame}{What is Player Experience?} \begin{block}{Scenario} Jeffrey is playing a game in his bedroom. The game is an online RTS game, and he is playing with a friend online against two other people. \end{block} \begin{block}{Question} Which of these are a part of the player experience and which are not?\note{All happen while the person is playing a game} \end{block} \begin{itemize} \item<2->{Losing a unit} \uncover<7->{Yes} \item<3->{Laundry finishing} \uncover<8->{No} \item<4->{Collecting resource} \uncover<9->{Yes} \item<5->{New message in chat window} \uncover<10->{Yes} \item<6->{Unit moving} \uncover<11->{Yes} \end{itemize} \note{\\ Anything that occurs during the game and as part of the game is part of the player experience. Which of these can be detected by an AI?} \end{frame} \section{Metrics} \begin{frame} Collect data on how players/bots work \begin{block}{Activity} What kinds of features can we collect? \end{block} \end{frame} \begin{frame}{Data from humans} \begin{itemize}[<+->] \item{High-level human experience} \begin{itemize} \item Final game scores? \item How long did they play for? \end{itemize} \item{Biosignals} \begin{itemize} \item Where did they look? \item Galvanic skin response \item BCI \end{itemize} \item{Surveys and interviews} \begin{itemize} \item Likert Scales \item Why did you feel that way? \end{itemize} \end{itemize} \end{frame} \begin{frame}{Data from bots} \begin{itemize}[<+->] \item Internal State \begin{itemize} \item Will depend on bot architecture \item Measure state visits in FSM \item Did the game make full use of the AI? \end{itemize} \item How many times does a bot face a difficult choice? \begin{itemize} \item What is a difficult choice? \note{Difficult Choice: MCTS - near identical branches, GA - No Convergence} \end{itemize} \end{itemize} \end{frame} \begin{frame}{Data from either} \note{Some things can be measured regardless of if a human or AI is playing \begin{itemize}[<+->]} \begin{itemize}[<+->] \item Final Score distribution\note{\item How high, variation?} \item Game Duration \note{\item Length, range of lengths} \item Score ``Drama'' \note{\item Runaway victory?, keep changing hands? loop?} \item Statistical distribution of states \note{\item Some states not used at all? Some overused?} \item Degree of challenge \note{\item How to measure this?} \end{itemize} \note{\end{itemize}} \end{frame} \begin{frame}{Data from populations} Variability of scores, skill-depth \end{frame} \section{Action Sequences} \begin{frame}{Data from either} Actions taken, Record the sequence of button-pushes \end{frame} \begin{frame}{Entropy} \end{frame} %% METRICS % Simon's raw vs computed metrics. %% SKILL % Evaluating skill depth \end{document}