From 37d5c8b6e0d77b7bb8de5cc7ba6f3c826dced7c8 Mon Sep 17 00:00:00 2001 From: Joseph Walton-Rivers <joseph@walton-rivers.uk> Date: Fri, 22 Apr 2022 19:39:41 +0100 Subject: [PATCH] clean up headers and remove unused ones --- fggl/gfx/ogl/renderer.cpp | 2 +- include/fggl/data/heightmap.h | 1 + include/fggl/gfx/common.hpp | 14 +++++--------- include/fggl/gfx/ogl/backend.hpp | 4 ++-- include/fggl/gfx/ogl/common.hpp | 4 ++-- include/fggl/gfx/ogl/compat.hpp | 4 ++-- include/fggl/gfx/ogl/renderer.hpp | 5 ----- include/fggl/gfx/renderer.hpp | 19 ------------------- include/fggl/gfx/vector.hpp | 20 -------------------- include/fggl/gfx/window.hpp | 1 - 10 files changed, 13 insertions(+), 61 deletions(-) delete mode 100644 include/fggl/gfx/renderer.hpp delete mode 100644 include/fggl/gfx/vector.hpp diff --git a/fggl/gfx/ogl/renderer.cpp b/fggl/gfx/ogl/renderer.cpp index ff9be3d..2f0de49 100644 --- a/fggl/gfx/ogl/renderer.cpp +++ b/fggl/gfx/ogl/renderer.cpp @@ -189,7 +189,7 @@ namespace fggl::gfx { // TODO(webpigeon): this shouldn't be hard-coded constexpr glm::vec3 DEFAULT_LIGHTPOS = glm::vec3(20.0F, 20.0F, 15.0F); - void MeshRenderer::render(fggl::ecs3::World &ecs, ecs3::entity_t camera, float dt) { + void GlMeshRenderer::render(fggl::ecs3::World &ecs, ecs3::entity_t camera, float dt) { if (camera == ecs::NULL_ENTITY) { spdlog::warn("tried to render a scene, but no camera exists!"); return; diff --git a/include/fggl/data/heightmap.h b/include/fggl/data/heightmap.h index 5043b24..bcf1a57 100644 --- a/include/fggl/data/heightmap.h +++ b/include/fggl/data/heightmap.h @@ -6,6 +6,7 @@ #define FGGL_HEIGHTMAP_H #include <cstdint> +#include "fggl/data/model.hpp" namespace fggl::data { diff --git a/include/fggl/gfx/common.hpp b/include/fggl/gfx/common.hpp index 302a195..02b8c0e 100644 --- a/include/fggl/gfx/common.hpp +++ b/include/fggl/gfx/common.hpp @@ -1,19 +1,15 @@ #ifndef FGGL_GFX_COMMON_H #define FGGL_GFX_COMMON_H +// +// This file exists to ensure that dependencies are loaded in the correct order. +// Code should NOT directly include things in this file (glfw, opengl) as the order MUST be correct or things go boom. +// + // load the correct rendering backend (only opengl for now) #include <fggl/gfx/ogl/common.hpp> // now it's safe to load the windowing system #include <GLFW/glfw3.h> -#include <fggl/data/model.hpp> -#include <string> -#include <utility> - -namespace fggl::gfx { - - -} - #endif diff --git a/include/fggl/gfx/ogl/backend.hpp b/include/fggl/gfx/ogl/backend.hpp index 8250f5f..7b0225f 100644 --- a/include/fggl/gfx/ogl/backend.hpp +++ b/include/fggl/gfx/ogl/backend.hpp @@ -1,5 +1,5 @@ -#ifndef FGGL_GFX_OGL_BACKEND_H -#define FGGL_GFX_OGL_BACKEND_H +#ifndef FGGL_GFX_OGL_BACKEND_HPP +#define FGGL_GFX_OGL_BACKEND_HPP #include <fggl/gfx/ogl/common.hpp> #include <fggl/gfx/window.hpp> diff --git a/include/fggl/gfx/ogl/common.hpp b/include/fggl/gfx/ogl/common.hpp index 855ac7d..aa98486 100644 --- a/include/fggl/gfx/ogl/common.hpp +++ b/include/fggl/gfx/ogl/common.hpp @@ -1,5 +1,5 @@ -#ifndef FGGL_GFX_OGL_COMMON_H -#define FGGL_GFX_OGL_COMMON_H +#ifndef FGGL_GFX_OGL_COMMON_HPP +#define FGGL_GFX_OGL_COMMON_HPP /** * Ensure Graphics libraries are in the right order. diff --git a/include/fggl/gfx/ogl/compat.hpp b/include/fggl/gfx/ogl/compat.hpp index 2b51ecd..d00abfc 100644 --- a/include/fggl/gfx/ogl/compat.hpp +++ b/include/fggl/gfx/ogl/compat.hpp @@ -1,5 +1,5 @@ -#ifndef FGGL_GFX_OGL_COMPAT_H -#define FGGL_GFX_OGL_COMPAT_H +#ifndef FGGL_GFX_OGL_COMPAT_HPP +#define FGGL_GFX_OGL_COMPAT_HPP /** * Legacy/Direct OpenGL calls. * diff --git a/include/fggl/gfx/ogl/renderer.hpp b/include/fggl/gfx/ogl/renderer.hpp index 97f621f..600969e 100644 --- a/include/fggl/gfx/ogl/renderer.hpp +++ b/include/fggl/gfx/ogl/renderer.hpp @@ -10,7 +10,6 @@ #include "fggl/gfx/ogl4/canvas.hpp" #include <fggl/gfx/paint.hpp> -#include <fggl/gfx/renderer.hpp> #include <memory> #include <vector> @@ -71,10 +70,6 @@ namespace fggl::gfx { using OpenGL4 = OpenGL4Backend; -// specialisation hooks - using MeshRenderer = GlMeshRenderer; - using MeshToken = GlRenderToken; - }; // namespace fggl::gfx #endif diff --git a/include/fggl/gfx/renderer.hpp b/include/fggl/gfx/renderer.hpp deleted file mode 100644 index 5fe42c6..0000000 --- a/include/fggl/gfx/renderer.hpp +++ /dev/null @@ -1,19 +0,0 @@ -#include <functional> -#include <memory> - -namespace fggl::gfx { - - class RenderBackend { - public: - RenderBackend(); - virtual ~RenderBackend() = default; - - virtual void clear() = 0; - virtual void swap() = 0; - - }; - - using RenderBackendPtr = std::unique_ptr<RenderBackend>; - using RenderBackendFactory = std::function<fggl::gfx::RenderBackendPtr &&()>; - -}; diff --git a/include/fggl/gfx/vector.hpp b/include/fggl/gfx/vector.hpp deleted file mode 100644 index 72d7649..0000000 --- a/include/fggl/gfx/vector.hpp +++ /dev/null @@ -1,20 +0,0 @@ -#ifndef FGGL_GFX_VECTOR_H -#define FGGL_GFX_VECTOR_H - -#include <fggl/math/types.hpp> -#include <vector> - -namespace fggl::gfx { - - struct Rectangle { - math::vec2 topLeft; - math::vec2 size; - }; - - struct Polygon { - std::vector<math::vec2> points; - }; - -} - -#endif diff --git a/include/fggl/gfx/window.hpp b/include/fggl/gfx/window.hpp index 36327b7..b3d5046 100644 --- a/include/fggl/gfx/window.hpp +++ b/include/fggl/gfx/window.hpp @@ -8,7 +8,6 @@ #include <fggl/input/input.hpp> #include <fggl/gfx/common.hpp> #include <fggl/math/types.hpp> -#include <fggl/gfx/input.hpp> #include <fggl/gfx/windowing.hpp> namespace fggl::gfx { -- GitLab