diff --git a/demo/main.cpp b/demo/main.cpp index c54a40a8383bc6fff2b3d09eaaadcd549868c1d1..4a9c9038b01a2aa761169eed71c4427c65511795 100644 --- a/demo/main.cpp +++ b/demo/main.cpp @@ -333,6 +333,7 @@ public: void update() override { process_camera(m_world, m_inputs); + // JWR - this doesn't really seem like it belongs in the game scene... if ( m_inputs->keyboard.pressed(glfwGetKeyScancode(GLFW_KEY_F10)) ) { auto dbgui = fggl::util::ServiceLocator::instance().providePtr<fggl::debug::DebugUI>(); dbgui->visible( !dbgui->visible() );