diff --git a/demo/main.cpp b/demo/main.cpp
index c54a40a8383bc6fff2b3d09eaaadcd549868c1d1..4a9c9038b01a2aa761169eed71c4427c65511795 100644
--- a/demo/main.cpp
+++ b/demo/main.cpp
@@ -333,6 +333,7 @@ public:
     void update() override {
         process_camera(m_world, m_inputs);
 
+        // JWR - this doesn't really seem like it belongs in the game scene...
         if ( m_inputs->keyboard.pressed(glfwGetKeyScancode(GLFW_KEY_F10)) ) {
             auto dbgui = fggl::util::ServiceLocator::instance().providePtr<fggl::debug::DebugUI>();
             dbgui->visible( !dbgui->visible() );