From 445a93d040b2d0ee2ad7c567318026643846f099 Mon Sep 17 00:00:00 2001
From: Joseph Walton-Rivers <joseph@walton-rivers.uk>
Date: Sat, 20 Nov 2021 15:20:39 +0000
Subject: [PATCH] remind myself to make debugui handle input properly

---
 demo/main.cpp | 1 +
 1 file changed, 1 insertion(+)

diff --git a/demo/main.cpp b/demo/main.cpp
index c54a40a..4a9c903 100644
--- a/demo/main.cpp
+++ b/demo/main.cpp
@@ -333,6 +333,7 @@ public:
     void update() override {
         process_camera(m_world, m_inputs);
 
+        // JWR - this doesn't really seem like it belongs in the game scene...
         if ( m_inputs->keyboard.pressed(glfwGetKeyScancode(GLFW_KEY_F10)) ) {
             auto dbgui = fggl::util::ServiceLocator::instance().providePtr<fggl::debug::DebugUI>();
             dbgui->visible( !dbgui->visible() );
-- 
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