From a0bc569bf232336bf4a371adac27259ed72613af Mon Sep 17 00:00:00 2001
From: Joseph Walton-Rivers <joseph@walton-rivers.uk>
Date: Sat, 23 Apr 2022 11:02:25 +0100
Subject: [PATCH] move terrain object so that 0,0,0 is roughly its center

---
 demo/demo/GameScene.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/demo/demo/GameScene.cpp b/demo/demo/GameScene.cpp
index 045b784..c601208 100644
--- a/demo/demo/GameScene.cpp
+++ b/demo/demo/GameScene.cpp
@@ -94,7 +94,7 @@ static fggl::ecs3::entity_t setupTerrain(fggl::ecs3::World& world, fggl::ecs3::T
 		world.add(terrain, types.find(fggl::math::Transform::name));
 
 		auto camTf = world.get<fggl::math::Transform>(terrain);
-		camTf->origin( glm::vec3(0.0f, 0.0f, 0.0f) );
+		camTf->origin( glm::vec3(-128.0f, 0.0f, 128.0f) );
 
 		//auto terrainData = m_world.get<fggl::data::HeightMap>(terrain);
 		fggl::data::HeightMap terrainData{};
-- 
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