From a0bc569bf232336bf4a371adac27259ed72613af Mon Sep 17 00:00:00 2001 From: Joseph Walton-Rivers <joseph@walton-rivers.uk> Date: Sat, 23 Apr 2022 11:02:25 +0100 Subject: [PATCH] move terrain object so that 0,0,0 is roughly its center --- demo/demo/GameScene.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/demo/demo/GameScene.cpp b/demo/demo/GameScene.cpp index 045b784..c601208 100644 --- a/demo/demo/GameScene.cpp +++ b/demo/demo/GameScene.cpp @@ -94,7 +94,7 @@ static fggl::ecs3::entity_t setupTerrain(fggl::ecs3::World& world, fggl::ecs3::T world.add(terrain, types.find(fggl::math::Transform::name)); auto camTf = world.get<fggl::math::Transform>(terrain); - camTf->origin( glm::vec3(0.0f, 0.0f, 0.0f) ); + camTf->origin( glm::vec3(-128.0f, 0.0f, 128.0f) ); //auto terrainData = m_world.get<fggl::data::HeightMap>(terrain); fggl::data::HeightMap terrainData{}; -- GitLab