diff --git a/fggl/gfx/ogl4/models.cpp b/fggl/gfx/ogl4/models.cpp index 5e8e7629996db18773a21a77ac697a08c29a67b5..f77f3332e73ce26cce66a039c27e2efd8125cc43 100644 --- a/fggl/gfx/ogl4/models.cpp +++ b/fggl/gfx/ogl4/models.cpp @@ -140,7 +140,7 @@ namespace fggl::gfx::ogl4 { const math::mat4 viewMatrix = glm::lookAt( camTransform->origin(), camComp->target, camTransform->up() ); // TODO lighting needs to not be this... - math::vec3 lightPos{20.0f, 20.0f, 15.0f}; + math::vec3 lightPos{0.0f, 10.0f, 0.0f}; auto renderables = world.findMatching<StaticModel>(); for ( const auto& entity : renderables ){