diff --git a/fggl/gfx/ogl4/models.cpp b/fggl/gfx/ogl4/models.cpp
index 5e8e7629996db18773a21a77ac697a08c29a67b5..f77f3332e73ce26cce66a039c27e2efd8125cc43 100644
--- a/fggl/gfx/ogl4/models.cpp
+++ b/fggl/gfx/ogl4/models.cpp
@@ -140,7 +140,7 @@ namespace fggl::gfx::ogl4 {
 			const math::mat4 viewMatrix = glm::lookAt( camTransform->origin(), camComp->target, camTransform->up() );
 
 			// TODO lighting needs to not be this...
-			math::vec3 lightPos{20.0f, 20.0f, 15.0f};
+			math::vec3 lightPos{0.0f, 10.0f, 0.0f};
 
 			auto renderables = world.findMatching<StaticModel>();
 			for ( const auto& entity : renderables ){