diff --git a/integrations/bullet/src/simulation.cpp b/integrations/bullet/src/simulation.cpp
index 20bd2fb06b3439a8d521cbfcd9b5e7a2f2605dbc..89850768f0eab7eac4f71fc1caf115f579decdf9 100644
--- a/integrations/bullet/src/simulation.cpp
+++ b/integrations/bullet/src/simulation.cpp
@@ -84,12 +84,12 @@ namespace fggl::phys::bullet {
 	}
 
 	void BulletPhysicsEngine::addBody(entity::EntityID /*entity*/, BulletBody &body) {
-		m_world->addRigidBody(body.body);
-
-		btMatrix4x4 transform;
-		body.body->getMotionState()->getWorldTransform(body.transform);
+		// ensure static objects are placed correctly by setting their transforms to the correct value
+		btTransform transform;
+		body.body->getMotionState()->getWorldTransform(transform);
+		body.body->setWorldTransform(transform);
 
-		body.body->setWorldTransform(body.body->getMotionState()->)
+		m_world->addRigidBody(body.body);
 	}
 
 	inline btCollisionShape* shape_to_bullet(const phys::RigidBody& fgglBody) {