From d4e9386ac84717ef86dc176ba4b6b5b5fed80af4 Mon Sep 17 00:00:00 2001 From: Joseph Walton-Rivers <joseph@walton-rivers.uk> Date: Sat, 26 Nov 2022 11:37:30 +0000 Subject: [PATCH] cleanup fallback texture handling --- demo/demo/main.cpp | 6 +++--- fggl/gfx/ogl4/meshes.cpp | 5 ++++- include/fggl/gfx/ogl4/fallback.hpp | 1 + 3 files changed, 8 insertions(+), 4 deletions(-) diff --git a/demo/demo/main.cpp b/demo/demo/main.cpp index ff0734b..4e736d2 100644 --- a/demo/demo/main.cpp +++ b/demo/demo/main.cpp @@ -106,11 +106,11 @@ int main(int argc, const char* argv[]) { // create the application fggl::App app( &moduleManager, "fggl-demo" ); - auto* assetFinder = app.service<fggl::assets::CheckinAdapted>(); - assetFinder->discover("core"); - // force asset loading { + auto* assetFinder = app.service<fggl::assets::CheckinAdapted>(); + assetFinder->discover("core"); + auto* assets = app.service<fggl::assets::AssetManager>(); auto* loader = app.service<fggl::assets::Loader>(); loader->load("ui/click.ogg", fggl::audio::ASSET_CLIP_SHORT, assets); diff --git a/fggl/gfx/ogl4/meshes.cpp b/fggl/gfx/ogl4/meshes.cpp index 2d0e164..c0f0c2f 100644 --- a/fggl/gfx/ogl4/meshes.cpp +++ b/fggl/gfx/ogl4/meshes.cpp @@ -205,9 +205,12 @@ namespace fggl::gfx::ogl4 { } Material* mat = new Material(); + mat->m_diffCol = FALLBACK_COLOUR; + mat->m_specCol= FALLBACK_COLOUR; + mat->m_diffuse = manager->get<ogl::Texture>(FALLBACK_TEX); mat->m_specular = manager->get<ogl::Texture>(FALLBACK_TEX); - mat->m_normals = manager->get<ogl::Texture>(FALLBACK_TEX); + mat->m_normals = manager->get<ogl::Texture>(SOLID_TEX); return manager->set(FALLBACK_MAT, mat); } diff --git a/include/fggl/gfx/ogl4/fallback.hpp b/include/fggl/gfx/ogl4/fallback.hpp index 62d2260..5c466d4 100644 --- a/include/fggl/gfx/ogl4/fallback.hpp +++ b/include/fggl/gfx/ogl4/fallback.hpp @@ -66,6 +66,7 @@ namespace fggl::gfx::ogl4 { constexpr const assets::AssetID FALLBACK_TEX = assets::make_asset_id("fallback", "FALLBACK_TEX"); constexpr const assets::AssetID FALLBACK_MAT = assets::make_asset_id("fallback", "FALLBACK_MAT"); constexpr const assets::AssetID SOLID_TEX = assets::make_asset_id("fallback", "SOLID_TEX"); + constexpr const math::vec3 FALLBACK_COLOUR {1.0F, 0.0F, 1.0F}; } // namespace fggl::gfx::ogl4 -- GitLab