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  • gamedev/fggl
  • onuralpsezer/fggl
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with 1241 additions and 41 deletions
......@@ -225,21 +225,22 @@ namespace fggl::gfx {
};
inline Path2D make_shape(math::vec2 center, float radius, int sides, math::vec3 colour = colours::WHITE, ShapeOpts opts = {}) {
double angle = (M_PI * 2.0) / sides;
float angle = ((math::PI * 2.0F) / sides);
fggl::gfx::Path2D tileGfx(center);
tileGfx.colour(colour);
for (int i=0; i < sides; ++i) {
float xPos = (float)(sin(i * angle + opts.angleOffset) * radius) + center.x;
float yPos = (float)(cos(i * angle + opts.angleOffset) * radius) + center.y;
if (!opts.sinFirst) {
std::swap(xPos, yPos);
}
math::vec2 pos (
(float)(cosf(i * angle + opts.angleOffset) * radius),
(float)(sinf(i * angle + opts.angleOffset) * radius)
);
pos += center;
if ( i == 0 ) {
tileGfx.moveTo( {xPos, yPos} );
tileGfx.moveTo( pos );
} else {
tileGfx.pathTo({xPos, yPos});
tileGfx.pathTo( pos );
}
}
tileGfx.close();
......
......@@ -50,6 +50,27 @@ namespace fggl::gfx {
};
struct Light {
math::vec3 position;
math::vec3 ambient;
math::vec3 specular;
math::vec3 diffuse;
};
struct DirectionalLight : public Light {
constexpr static const char *name = "gfx::phong::directional";
constexpr static const util::GUID guid = util::make_guid(name);
};
struct PointLight : public Light {
constexpr static const char *name = "gfx::phong::point";
constexpr static const util::GUID guid = util::make_guid(name);
float constant = 1.0F;
float linear;
float quadratic;
};
struct Light2 {
constexpr static const char *name = "gfx::light";
constexpr static const util::GUID guid = util::make_guid("gfx::light");
bool enabled;
......
......@@ -37,10 +37,44 @@ namespace fggl::gfx {
class WindowGraphics {
public:
constexpr const static modules::ModuleService service = modules::make_service("fggl::gfx::WindowGraphics");
constexpr const static auto service = modules::make_service("fggl::gfx::WindowGraphics");
WindowGraphics() = default;
virtual ~WindowGraphics() = default;
// no copy
WindowGraphics(const WindowGraphics& ) = delete;
WindowGraphics& operator=(const WindowGraphics&) = delete;
// no move
WindowGraphics(WindowGraphics&&) = delete;
WindowGraphics& operator=(WindowGraphics&&) = delete;
[[nodiscard]]
virtual GraphicsDetails config() const = 0;
virtual Graphics *create(display::Window &window) = 0;
[[nodiscard]]
virtual Graphics* create(display::Window &window) = 0;
inline Graphics* createMain(display::Window& window) {
assert( m_graphics == nullptr );
m_graphics = create(window);
return m_graphics;
}
inline void release() {
if ( m_graphics != nullptr ) {
delete m_graphics;
m_graphics = nullptr;
}
}
[[nodiscard]] inline Graphics* get() const {
return m_graphics;
}
private:
Graphics* m_graphics = nullptr;
};
} // namespace fggl::gfx
......
/*
* This file is part of FGGL.
*
* FGGL is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* FGGL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with FGGL.
* If not, see <https://www.gnu.org/licenses/>.
*/
//
// Created by webpigeon on 19/12/22.
//
#ifndef FGGL_GRID_ACTIONS_H
#define FGGL_GRID_ACTIONS_H
#include <cstdint>
#include <variant>
#include "fggl/grid/hexagon.hpp"
#include "fggl/grid/tokens.hpp"
#include "fggl/util/safety.hpp"
namespace fggl::grid {
template<typename State, typename Target>
class ActionType;
template<typename State, typename Target>
class Action {
public:
virtual void progress(State* state) = 0;
virtual bool isDone() = 0;
};
template<typename State, typename Target>
class InstantAction : public Action<State, Target> {
public:
void progress(State* state) final;
bool isDone() final;
private:
ActionType<State, Target>* m_action;
TokenIdentifer m_actor;
Target m_target;
};
template<typename State, typename Target>
class DurativeAction : public Action<State, Target> {
public:
void progress(State* state) final;
bool isDone() final;
private:
ActionType<State, Target>* m_action;
TokenIdentifer m_actor;
Target m_target;
uint64_t m_completionRound;
};
template<typename State, typename Target>
class ActionType {
public:
virtual bool canApply(const State* state, TokenIdentifer actor, Target target) = 0;
virtual void apply(State* state, TokenIdentifer actor, Target target) = 0;
virtual Action<State, Target> ground(TokenIdentifer actor, Target target) = 0;
};
} // namespace fggl::grid
#endif //FGGL_GRID_ACTIONS_H
/*
* This file is part of FGGL.
*
* FGGL is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* FGGL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with FGGL.
* If not, see <https://www.gnu.org/licenses/>.
*/
//
// Created by webpigeon on 27/11/22.
//
#ifndef FGGL_GRID_HEX_HPP
#define FGGL_GRID_HEX_HPP
#include <array>
#include <vector>
#include <cmath>
#include <compare>
#include <fggl/math/fmath.hpp>
/**
* Hexagonal Grid Implementation.
* Based largely off Amit's incredible grid documentation.
*/
namespace fggl::grid {
enum class HexDirPointy {
RIGHT = 0, TOP_RIGHT = 1, TOP_LEFT = 2, LEFT = 3, BOTTOM_LEFT = 4, BOTTOM_RIGHT = 5
};
enum class HexDirFlat {
BOTTOM_RIGHT = 0, TOP_RIGHT = 1, TOP = 2, TOP_LEFT = 3, BOTTOM_LEFT = 4, BOTTOM = 5
};
constexpr std::array< std::array<int, 2>, 6> HEX_DIRECTIONS {{
{1, 0}, {1, -1}, {0, 1},
{-1, 0}, {-1, 1}, {0, 1}
}};
constexpr std::array< std::array<int, 2>, 6> HEX_DIAGONALS {{
{2, -1}, {+1, -2}, {-1, -1},
{-2, 1}, {-1, 2}, {1, 1}
}};
template<typename T>
struct HexPointT {
constexpr HexPointT(T posQ, T posR) : m_pos({posQ, posR}) {}
constexpr explicit HexPointT(const std::array<int, 2>& pos) : m_pos(pos[0], pos[1]) {}
[[nodiscard]]
constexpr auto q() const -> T {
return m_pos[0];
}
[[nodiscard]]
constexpr auto r() const -> T{
return m_pos[1];
}
[[nodiscard]]
constexpr auto s() const -> T {
return -m_pos[0]-m_pos[1];
}
inline HexPointT neighbour(HexDirPointy dir) {
auto& offset = HEX_DIRECTIONS.at( (int)dir );
return { m_pos[0] + offset[0], m_pos[1] + offset[1] };
}
inline HexPointT neighbour(HexDirFlat dir) {
auto& offset = HEX_DIAGONALS.at( (int)dir );
return { m_pos[0] + offset[0], m_pos[1] + offset[1] };
}
HexPointT operator+(const HexPointT<T>& other) const {
return { m_pos[0] + other.m_pos[0], m_pos[1] + other.m_pos[1] };
}
HexPointT operator-(const HexPointT<T>& other) const {
return { m_pos[0] - other.m_pos[0], m_pos[1] - other.m_pos[1] };
}
bool operator==(const HexPointT<T>& other) const {
return m_pos[0] == other.m_pos[0] && m_pos[1] == m_pos[1];
}
auto operator<=>(const HexPointT<T>& other) const = default;
[[nodiscard]]
auto distance(const HexPointT& other) const -> T {
auto vec = *this - other;
return (
::abs(vec.q())
+ ::abs(vec.q() - vec.r())
+ ::abs(vec.r()) / 2
);
}
[[nodiscard]]
auto hexesInRange(int range) const -> std::vector<HexPointT<T>> {
std::vector<HexPointT<T>> results;
for ( auto q = -range; q <= range; ++q ) {
auto stopCount = std::min(range, -q+range);
for ( auto r = std::max(-range, -q-range); r <= stopCount; ++r ) {
results.push_back( *this + HexPointT<T>(q, r) );
}
}
return results;
}
private:
std::array<T, 2> m_pos;
};
using FloatHex = HexPointT<float>;
using IntHex = HexPointT<int>;
template<typename T>
constexpr FloatHex hexLerp(const HexPointT<T>& start, const HexPointT<T>& end, float t) {
return {
math::lerp(start.q(), end.q(), t),
math::lerp(start.r(), end.r(), t)
};
}
[[nodiscard]]
constexpr IntHex round2(const FloatHex& hex) {
auto q = std::round( hex.q() );
auto r = std::round( hex.r() );
auto s = std::round( hex.s() );
auto qDiff = std::abs( q - hex.q() );
auto rDiff = std::abs( r - hex.r() );
auto sDiff = std::abs( s - hex.r() );
if ( qDiff > rDiff && qDiff > sDiff) {
q = -r-s;
} else if ( rDiff > sDiff ) {
r = -q-s;
} else {
s = -q-r;
}
return {(int)q, (int)r};
}
std::vector<IntHex> lineTo(const IntHex& start, const IntHex& end);
} // namespace fggl::grid
#endif //FGGL_GRID_HEX_HPP
/*
* This file is part of FGGL.
*
* FGGL is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* FGGL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with FGGL.
* If not, see <https://www.gnu.org/licenses/>.
*/
//
// Created by webpigeon on 10/12/22.
//
#ifndef FGGL_GRID_HEXAGON_BOARD_HPP
#define FGGL_GRID_HEXAGON_BOARD_HPP
#include <map>
#include <set>
#include <optional>
#include <utility>
#include <variant>
#include "fggl/grid/hexagon.hpp"
#include "fggl/grid/tokens.hpp"
#include "fggl/grid/actions.hpp"
#include "fggl/math/types.hpp"
namespace fggl::grid {
class HexGrid;
using HexTarget = std::variant<TokenIdentifer, IntHex>;
using HexAction = Action<HexGrid, HexTarget>;
struct MaterialData {
std::string name;
math::vec3 colour;
};
struct TerrainType {
std::shared_ptr<MaterialData> data;
};
struct HexTile {
std::shared_ptr<MaterialData> terrain;
std::vector< std::shared_ptr<Token> > m_tokens;
[[nodiscard]]
inline std::optional<const MaterialData> data() const {
if (terrain == nullptr) {
{}
}
return *terrain;
}
};
class HexGrid {
public:
inline bool isValidPos(const IntHex& pos) const {
return m_tiles.contains(pos);
}
void setTerrain(const IntHex& pos, const TerrainType& terrain) {
auto& mapTile = m_tiles[pos];
mapTile.terrain = terrain.data;
}
std::optional<const MaterialData> getTerrain(const IntHex& pos) const {
const auto itr = m_tiles.find(pos);
if ( itr == m_tiles.end() ) {
return {};
}
return itr->second.data();
}
std::set<IntHex> getAllTiles() {
std::set<IntHex> posSet;
for ( auto& [pos,data] : m_tiles ) {
posSet.emplace( pos );
}
return posSet;
}
std::set<HexTile> tilesInRange(const IntHex& pos, int range) const;
std::set<HexTile> neighboursOf(const IntHex& pos) const;
private:
std::map<IntHex, HexTile> m_tiles;
std::map<uint64_t, std::shared_ptr<Token>> m_tokens;
};
} // namespace fggl::grid
#endif //FGGL_GRID_HEXAGON_BOARD_HPP
/*
* This file is part of FGGL.
*
* FGGL is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* FGGL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with FGGL.
* If not, see <https://www.gnu.org/licenses/>.
*/
/*
* This file is part of FGGL.
*
* FGGL is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* FGGL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with FGGL.
* If not, see <https://www.gnu.org/licenses/>.
*/
//
// Created by webpigeon on 18/12/22.
//
#ifndef FGGL_FGGL_GRID_LAYOUT_HPP
#define FGGL_FGGL_GRID_LAYOUT_HPP
#include "fggl/math/types.hpp"
#include "fggl/grid/hexagon.hpp"
namespace fggl::grid {
// factor out the call to sqrt so the matrices can be constexpr
constexpr float M_SQRT_3 = 1.73205080757F;
constexpr float M_SQRT_3_OVER_2 = M_SQRT_3 / 2.0F;
constexpr math::mat2 MAT_HEX_POINTY{
M_SQRT_3, 0.0F,
M_SQRT_3_OVER_2, 3.F / 2.F
};
constexpr math::mat2 MAT_HEX_FLAT{
3.F / 2.F, M_SQRT_3_OVER_2,
0.0F, M_SQRT_3
};
struct Orientation {
math::mat2 m_forward;
math::mat2 m_backward;
int m_angle;
inline Orientation(int angle, math::mat2 forward) : m_forward(forward), m_backward(glm::inverse(forward)), m_angle(angle) {};
static inline Orientation make_pointy() {
return { 30, MAT_HEX_POINTY};
}
static inline Orientation make_flat() {
return { 0, MAT_HEX_FLAT };
}
};
constexpr int HEX_SIDES = 6;
constexpr int DEG_PER_HEX_SIDE = 360 / HEX_SIDES; // 60 degrees per side
struct Layout {
Orientation m_orientation;
math::vec2 m_size;
math::vec2 m_origin;
Layout(Orientation orientation, math::vec2 size, math::vec2 origin) : m_orientation(orientation), m_size(size), m_origin(origin){}
Layout(Orientation orientation, float size) : m_orientation(orientation), m_size(size, size), m_origin() {}
inline void translate(float dx, float dy){
m_origin.x += dx;
m_origin.y += dy;
}
[[nodiscard]]
inline math::vec2 origin() const {
return m_origin;
}
[[nodiscard]]
inline math::vec2 size() const {
return m_size;
}
[[nodiscard]]
inline math::vec2 toScreen(IntHex gridPos) const {
const math::vec2 hexPoint{gridPos.q(), gridPos.r()};
auto point = (m_orientation.m_forward * hexPoint) * m_size;
return point + m_origin;
}
[[nodiscard]]
inline FloatHex toGrid(math::vec2 screen) const {
auto point = (screen - m_origin) / m_size;
auto hexPos = m_orientation.m_backward * point;
return {hexPos.x, hexPos.y};
}
[[nodiscard]]
inline math::vec2 cornerOffset(int corner) const {
const int angInc = DEG_PER_HEX_SIDE * corner;
const float angle = (angInc + m_orientation.m_angle) * ( fggl::math::PI / 180.0F);
return {
m_size.x * cosf(angle),
m_size.y * sinf(angle)
};
}
void paintHex(fggl::gfx::Paint& paint, IntHex pos, math::vec3 colour, math::vec2 offset) const {
const auto hexScreenCenter = toScreen(pos);
gfx::Path2D path({0,0});
path.colour(colour);
for (int i=0; i < HEX_SIDES; ++i) {
auto cornerPos = hexScreenCenter + cornerOffset(i);
if ( i == 0) {
path.moveTo(cornerPos + offset);
} else {
path.pathTo(cornerPos + offset);
}
}
paint.stroke(path);
}
};
}
#endif //FGGL_FGGL_GRID_LAYOUT_HPP
/*
* This file is part of FGGL.
*
* FGGL is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* FGGL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with FGGL.
* If not, see <https://www.gnu.org/licenses/>.
*/
//
// Created by webpigeon on 19/12/22.
//
#ifndef FGGL_GRID_TOKENS_HPP
#define FGGL_GRID_TOKENS_HPP
#include <cstdint>
#include <map>
#include "fggl/util/guid.hpp"
namespace fggl::grid {
using TokenIdentifer = fggl::util::OpaqueName<uint64_t, struct Token>;
class TokenType {
public:
using PropType = int64_t;
inline void setProperty(util::GUID name, PropType newVal) {
m_properties[name] = newVal;
}
[[nodiscard]]
inline PropType getProperty(util::GUID name, PropType unsetVal=0) const {
try {
return m_properties.at(name);
} catch ( std::out_of_range& e ) {
return unsetVal;
}
}
private:
std::map<util::GUID, PropType> m_properties;
std::map<util::GUID, uint64_t> m_cost;
};
class Token {
public:
Token() = default;
explicit Token(std::shared_ptr<TokenType> type) : m_type(std::move(type)) {}
inline void setProperty(util::GUID name, TokenType::PropType newVal) {
m_properties[name] = newVal;
}
[[nodiscard]]
inline TokenType::PropType getProperty(util::GUID name, TokenType::PropType unsetVal=0) const {
try {
auto prop = m_properties.at(name);
return prop;
} catch ( std::out_of_range& ex) {
return m_type->getProperty(name, unsetVal);
}
}
[[nodiscard]]
inline TokenType::PropType getPropertyDirect(util::GUID name, TokenType::PropType unsetVal=0) const {
try {
auto prop = m_properties.at(name);
return prop;
} catch ( std::out_of_range& ex) {
return unsetVal;
}
}
private:
TokenIdentifer m_id;
std::shared_ptr<TokenType> m_type;
std::map<util::GUID, TokenType::PropType> m_properties;
};
} // namespace fggl::grid
#endif //FGGL_GRID_TOKENS_HPP
......@@ -30,7 +30,10 @@
#include <ft2build.h>
#include FT_FREETYPE_H
namespace fggl::gui {
constexpr const char* DEFAULT_FONT_NAME = "LiberationSans-Regular.ttf";
struct GlyphMetrics {
math::vec2 size;
......@@ -57,7 +60,7 @@ namespace fggl::gui {
}
math::vec2 stringSize(const std::string &text);
void texture(char letter, int &width, int &height, void **buff);
void texture(char letter, int &width, int &height, unsigned char **buff);
private:
FT_Face m_face;
......@@ -68,9 +71,9 @@ namespace fggl::gui {
class FontLibrary {
public:
constexpr static const modules::ModuleService service = modules::make_service("fggl::gui::font");
constexpr static const auto service = modules::make_service("fggl::gui::font");
FontLibrary(data::Storage *storage);
explicit FontLibrary(data::Storage *storage);
~FontLibrary();
// copy and moving not needed
......@@ -100,10 +103,18 @@ namespace fggl::gui {
return ptr;
}
inline void setDefaultFont(const std::string& name) {
m_defaultFont = getFont(name);
}
inline std::shared_ptr<FontFace> getDefaultFont() const {
return m_defaultFont;
}
private:
FT_Library m_context;
data::Storage *m_storage;
std::map<const std::string, std::shared_ptr<FontFace>> m_cache;
std::shared_ptr<FontFace> m_defaultFont;
};
} // nmespace fggl::gui
......
/*
* This file is part of FGGL.
*
* FGGL is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* FGGL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with FGGL.
* If not, see <https://www.gnu.org/licenses/>.
*/
//
// Created by webpigeon on 04/03/23.
//
#ifndef FGGL_GUI_MODEL_PARSER_HPP
#define FGGL_GUI_MODEL_PARSER_HPP
#include <fggl/gui/model/structure.hpp>
#include <fggl/gui/fonts.hpp>
#include <fggl/modules/module.hpp>
namespace fggl::gui::model {
constexpr auto WIDGET_FACTORY_SERVICE = modules::make_service("gui::WidgetService");
class WidgetFactory {
public:
constexpr static auto service = WIDGET_FACTORY_SERVICE;
inline WidgetFactory(FontLibrary* lib) : m_fontLibrary(lib) {}
inline Widget* build(std::string templateName) {
return new Widget(m_templates.at(templateName).get());
}
inline Widget* buildEmpty() {
return new Widget(m_fontLibrary);
}
inline void push(std::string name, const Widget&& definition) {
m_templates.emplace(name, std::make_unique<Widget>(definition));
}
Widget* getTemplate(const std::string& name) {
auto itr = m_templates.find(name);
if ( itr == m_templates.end() ){
return nullptr;
}
return itr->second.get();
}
private:
std::map<std::string, std::unique_ptr<Widget>> m_templates;
FontLibrary* m_fontLibrary;
};
Widget* parseFile(WidgetFactory& factory, const std::string& path);
} // namespace fggl::gui::model
#endif //FGGL_GUI_MODEL_PARSER_HPP
/*
* This file is part of FGGL.
*
* FGGL is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* FGGL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with FGGL.
* If not, see <https://www.gnu.org/licenses/>.
*/
//
// Created by webpigeon on 04/03/23.
//
#ifndef FGGL_GUI_MODEL_STRUCTURE_HPP
#define FGGL_GUI_MODEL_STRUCTURE_HPP
#include <map>
#include <variant>
#include <vector>
#include <string>
#include <optional>
#include <fggl/math/types.hpp>
#include <fggl/gui/fonts.hpp>
namespace fggl::gui::model {
using AttrKey = std::string;
using AttrValue = std::variant<bool, int, float, std::string, math::vec2, math::vec3>;
constexpr float UNDEFINED = INFINITY;
constexpr math::vec2 UNDEFINED_SIZE{INFINITY, INFINITY};
class Widget {
public:
using ChildItr = std::vector<Widget>::iterator;
using ChildItrConst = std::vector<Widget>::const_iterator;
inline Widget(FontLibrary* library) :
m_parent(nullptr),
m_children(),
m_fontLibrary(library),
m_attrs(),
m_cachedSize(),
m_dirty(true) {
}
explicit inline Widget(Widget* parent) :
m_parent(parent),
m_children(),
m_fontLibrary(parent->m_fontLibrary),
m_attrs(),
m_cachedSize(),
m_dirty(true) {
}
inline bool isRoot() const {
return m_parent == nullptr;
}
inline bool isLeaf() const {
return m_children.empty();
}
inline bool hasAttr(const AttrKey& key) const {
return m_attrs.contains(key);
}
inline std::map<AttrKey, AttrValue> attrs() {
return m_attrs;
}
template<typename type>
inline type get(const AttrKey& key) const {
return std::get<type>(m_attrs.at(key));
}
template<typename type>
type get_or_default(const AttrKey& key) const {
auto itr = m_attrs.find(key);
if ( itr == m_attrs.end() ) {
return type();
} else {
return std::get<type>(itr->second);
}
}
template<typename type>
inline void set(const AttrKey& key, type value) {
m_attrs[key] = value;
}
inline void addChild(const Widget& element) {
auto childItr = m_children.insert( m_children.cend(), element );
childItr->m_parent = this;
}
inline ChildItr begin() {
return m_children.begin();
}
inline ChildItrConst begin() const noexcept {
return m_children.begin();
}
inline ChildItrConst cbegin() const noexcept {
return m_children.cbegin();
}
inline ChildItr end() {
return m_children.end();
}
inline ChildItrConst end() const {
return m_children.end();
}
inline ChildItrConst cend() const {
return m_children.cend();
}
inline std::optional<math::vec2> preferredSize() {
calcPrefSize(m_fontLibrary->getDefaultFont());
return m_cachedSize;
}
private:
Widget *m_parent;
std::vector<Widget> m_children;
FontLibrary* m_fontLibrary;
std::map< AttrKey, AttrValue > m_attrs;
math::vec2 m_cachedSize;
bool m_dirty;
void calcPrefSize(std::shared_ptr<FontFace> face);
};
void attr_box_set(Widget& widget, const AttrKey& key, auto top, auto right, auto bottom, auto left) {
widget.set(key + "::top", top);
widget.set(key + "::right", right);
widget.set(key + "::bottom", bottom);
widget.set(key + "::left", left);
}
inline void attr_box_set(Widget& widget, const AttrKey& key, auto vert, auto horz) {
attr_box_set(widget, key, vert, horz, vert, horz);
}
inline void attr_box_set(Widget& widget, const AttrKey& key, auto value) {
attr_box_set(widget, key, value, value, value, value);
}
} // namespace fggl::gui::model
#endif //FGGL_GUI_MODEL_STRUCTURE_HPP
......@@ -20,27 +20,53 @@
#define FGGL_GUI_MODULE_HPP
#include "fggl/gui/fonts.hpp"
#include "fggl/gui/model/parser.hpp"
#include "fggl/data/module.hpp"
#include "fggl/assets/packed/module.hpp"
namespace fggl::gui {
constexpr auto MIME_TTF = assets::from_mime("font/ttf");
constexpr auto ASSET_FONT_TTF = assets::make_asset_type("font/ttf");
static assets::AssetTypeID is_font(std::filesystem::path path) {
if ( path.extension() == ".ttf" ){
return ASSET_FONT_TTF;
}
return assets::INVALID_ASSET_TYPE;
}
struct FreeType {
constexpr static const char *name = "fggl::gui::FreeType";
constexpr static const std::array<modules::ModuleService, 1> provides = {
FontLibrary::service
constexpr static const std::array<modules::ServiceName, 2> provides = {
FontLibrary::service,
model::WidgetFactory::service
};
constexpr static const std::array<modules::ModuleService, 1> depends = {
data::Storage::service
constexpr static const std::array<modules::ServiceName, 2> depends = {
data::Storage::service,
assets::CheckinAdapted::service
};
static bool factory(modules::ModuleService name, modules::Services &serviceManager);
static bool factory(modules::ServiceName name, modules::Services &serviceManager);
};
bool FreeType::factory(modules::ModuleService service, modules::Services &services) {
bool FreeType::factory(modules::ServiceName service, modules::Services &services) {
if (service == FontLibrary::service) {
auto storage = services.get<data::Storage>();
services.create<FontLibrary>(storage);
auto* checkin = services.get<assets::CheckinAdapted>();
checkin->setLoader( MIME_TTF, assets::NEEDS_CHECKIN, is_font );
return true;
}
if ( service == model::WidgetFactory::service ) {
auto fonts = services.get<FontLibrary>();
services.create<model::WidgetFactory>(fonts);
return true;
}
return false;
}
}
......
/*
* This file is part of FGGL.
*
* FGGL is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* FGGL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with FGGL.
* If not, see <https://www.gnu.org/licenses/>.
*/
//
// Created by webpigeon on 04/03/23.
//
#ifndef FGGL_GUI_RENDERER_RENDERER_HPP
#define FGGL_GUI_RENDERER_RENDERER_HPP
#include <fggl/gui/model/structure.hpp>
#include <fggl/gfx/paint.hpp>
namespace fggl::gui::renderer {
struct Box {
float top;
float right;
float bottom;
float left;
inline Box trim(Box border) const {
return {
top + border.top,
right - border.right,
bottom - border.bottom,
left + border.left
};
}
inline Box expand(Box border) const {
return {
top - border.top,
right + border.right,
bottom + border.bottom,
left - border.left
};
}
inline float width() const {
return right - left;
}
inline float height() const {
return bottom - top;
}
};
inline math::vec2 get_vec2(const model::Widget& root, const std::string& name) {
if ( !root.hasAttr(name) ) {
return {};
}
return root.get<math::vec2>(name);
}
inline math::vec3 get_vec3_rgb(const model::Widget& root, const std::string& name) {
if ( !root.hasAttr(name) ) {
return {};
}
return root.get<math::vec3>(name);
}
inline Box get_box(const model::Widget& root, const std::string& name) {
return {
root.get_or_default<float>(name + "::top"),
root.get_or_default<float>(name + "::right"),
root.get_or_default<float>(name + "::bottom"),
root.get_or_default<float>(name + "::left")
};
}
inline Box getBounds(math::vec2 pos, math::vec2 size) {
return {
pos.y,
pos.x + size.x,
pos.y + size.y,
pos.x
};
}
void draw_box(gfx::Path2D &path, glm::vec2 topLeft, glm::vec2 bottomRight);
void draw_border_patch(gfx::Paint& paint, Box& bounds, Box& size, math::vec3 colour);
void draw_border_solid(gfx::Paint& paint, Box& bounds, Box& size, math::vec3 colour);
void draw_background_solid(gfx::Paint& paint, Box& bounds, math::vec3 colour);
void layout(model::Widget& root);
void visit(const model::Widget& root, gfx::Paint& paint, Box offset = {0.0F, 1024.0F, 768.0F, 0.0F});
} // namespace fggl::gui::renderer
#endif //FGGL_GUI_RENDERER_RENDERER_HPP
......@@ -61,7 +61,7 @@ namespace fggl::gui {
}
void layout() override;
inline void update(float deltaTime) override {}
inline void update(float /*deltaTime*/) override {}
private:
std::shared_ptr<gui::FontFace> m_font;
......@@ -83,7 +83,7 @@ namespace fggl::gui {
[[nodiscard]]
std::string label() const;
inline void update(float deltaTime) override {}
inline void update(float /*deltaTime*/) override {}
void addCallback(Callback callback);
void layout() override;
......
......@@ -24,11 +24,11 @@
namespace fggl::input {
constexpr const modules::ModuleService SERVICE_INPUT = modules::make_service("fggl::input::Input");
constexpr const auto SERVICE_INPUT = modules::make_service("fggl::input::Input");
class Input {
public:
constexpr static const modules::ModuleService service = SERVICE_INPUT;
constexpr static const auto service = SERVICE_INPUT;
Input() = default;
void frame(float dt);
......
......@@ -27,14 +27,14 @@ namespace fggl::input {
struct Generic {
constexpr static const char *name = "fggl::input::Generic";
constexpr static const std::array<modules::ModuleService, 1> provides = {
constexpr static const std::array<modules::ServiceName, 1> provides = {
SERVICE_INPUT
};
constexpr static const std::array<modules::ModuleService, 0> depends = {};
static bool factory(modules::ModuleService service, modules::Services &services);
constexpr static const std::array<modules::ServiceName, 0> depends = {};
static bool factory(modules::ServiceName service, modules::Services &services);
};
bool Generic::factory(modules::ModuleService service, modules::Services &services) {
bool Generic::factory(modules::ServiceName service, modules::Services &services) {
if (service == SERVICE_INPUT) {
services.create<input::Input>();
return true;
......
......@@ -19,17 +19,19 @@
#include <array>
#include <bitset>
#include "fggl/math/types.hpp"
namespace fggl::input {
enum class MouseButton {
LEFT,
MIDDLE,
RIGHT,
EXTRA_1,
EXTRA_2,
EXTRA_3,
EXTRA_4,
EXTRA_5
LEFT = 0,
MIDDLE = 2,
RIGHT = 1,
EXTRA_1 = 3,
EXTRA_2 = 4,
EXTRA_3 = 5,
EXTRA_4 = 6,
EXTRA_5 = 7
};
enum class MouseAxis {
......@@ -74,6 +76,7 @@ namespace fggl::input {
void operator=(const MouseState &rhs);
};
class MouseInput {
public:
MouseInput() = default;
......@@ -121,6 +124,15 @@ namespace fggl::input {
MouseState m_prev;
};
// helpers
inline math::vec2 mouse_axis(const MouseInput& input) {
return { input.axis(MouseAxis::X), input.axis(MouseAxis::Y) };
}
inline math::vec2 mouse_axis_delta(const MouseInput& input) {
return { input.axisDelta(MouseAxis::X), input.axisDelta(MouseAxis::Y) };
}
};
#endif
......@@ -84,6 +84,21 @@ namespace fggl::math {
return valueOrMin > max ? max : valueOrMin;
}
constexpr float lerpImprecise(float start, float end, float t) {
return start + t * (end - start);
}
constexpr float lerp(float start, float end, float t) {
return (1 - t) * start + t * end;
}
template<typename T>
[[nodiscard]]
constexpr T smooth_add(T first, T second, const float weight) {
const float other = 1 - weight;
return (first * other) + (second * weight);
}
} // namespace fggl::math
......
......@@ -19,10 +19,12 @@
#ifndef FGGL_MATH_IMATH_HPP
#define FGGL_MATH_IMATH_HPP
#include <cstdint>
namespace fggl::math {
// wrap value in range [0, max)
inline int wrap(int value, int max) {
constexpr int wrap(int value, int max) {
if (value < 0)
return (value - 1) - (-1 - value) % value;
if (value >= max)
......@@ -31,7 +33,7 @@ namespace fggl::math {
}
// wrap value in range [min, max)
inline int wrap(int value, int const min, int const max) {
constexpr int wrap(int value, int const min, int const max) {
int range = max - min + 1;
if (value < min) {
value += range * ((min - value) / range + 1);
......@@ -39,19 +41,47 @@ namespace fggl::math {
return min + (value - min) % range;
}
inline
int clamp(int value, int min, int max) {
constexpr int clamp(int value, int min, int max) {
const int i = value > max ? max : value;
return i < min ? min : value;
}
template<typename T>
inline
T clampT(T value, T min, T max) {
constexpr T clampT(T value, T min, T max) {
const T i = value > max ? max : value;
return i < min ? min : value;
}
/**
* Calculate the sum of the first N positive integers.
*
* @param n the number to stop at
* @return sum(0 ... N)
*/
constexpr uint64_t calcSum(uint64_t n) {
return (n * (n + 1)) / 2;
}
/**
* Calculate the squared sum of the first N positive integers.
*
* @param n the number to stop at
* @return sum(0 ... N) * sum(0 ... N)
*/
constexpr uint64_t calcSumSquared(uint64_t n) {
return (n * (n + 1) * (2*n + 1)) / 6;
}
/**
* Calculate the cubed sum of the first N positive integers.
*
* @param n the number to stop at
* @return sum(0 ... N) * sum(0 ... N) * sum(0 ... N)
*/
constexpr uint64_t calcSumCubed(uint64_t n) {
return ((n * n) * ((n + 1) * (n + 1))) / 4;
}
} // namespace fggl::math
#endif //FGGL_MATH_IMATH_HPP
/*
* This file is part of FGGL.
*
* FGGL is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* FGGL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with FGGL.
* If not, see <https://www.gnu.org/licenses/>.
*/
//
// Created by webpigeon on 27/11/22.
//
#ifndef FGGL_MATH_STATS_HPP
#define FGGL_MATH_STATS_HPP
#include <cstdint>
#include <cmath>
namespace fggl::math {
class CumulativeAverage {
public:
inline void add(float item) {
m_current = ( item + (m_count * m_current) ) / (m_count + 1);
m_count++;
}
inline float average() {
return m_current;
}
private:
float m_current;
std::size_t m_count;
};
/**
* Useful Statistics class.
* ported to C++ from Piers' Java implementation.
*
* @tparam T
*/
template<typename T>
class Statistics {
public:
void add(T observation) {
m_count++;
m_sum += observation;
m_sumSquared += (observation * observation);
m_min = std::min(m_min, observation);
m_max = std::max(m_max, observation);
m_dirty = true;
}
inline T average() {
compute();
return m_average;
}
inline T average() const {
if ( m_dirty ) {
return m_sum / m_count;
}
return m_average;
}
inline T standardDeviation() {
compute();
return m_standardDiv;
}
inline T standardDeviation() const {
if ( !m_dirty ) {
return m_standardDiv;
}
T avg = average();
T num = m_sumSquared - (m_count * avg * avg);
return num < 0 ? 0 : sqrt( num / (m_count-1));
}
inline T standardError() {
compute();
return m_standardDiv / sqrt(m_count);
}
inline T standardError() const {
if ( !m_dirty ) {
return m_standardDiv / sqrt(m_count);
}
return standardDeviation() / sqrt(m_count);
}
inline T squareSum () const {
return m_sumSquared;
}
inline std::size_t count() const {
return m_count;
}
inline T sum() const {
return m_sum;
}
inline T min() const {
return m_min;
}
inline T max() const {
return m_max;
}
private:
T m_average{0};
T m_sum{0};
T m_sumSquared{0};
T m_standardDiv{0};
T m_min{0};
T m_max{0};
std::size_t m_count{0};
bool m_dirty{false};
void compute() {
if ( !m_dirty ) {
return;
}
m_average = m_sum / m_count;
T num = m_sumSquared - (m_count * m_average * m_average);
if ( num < 0 ) {
num = 0;
}
m_standardDiv = sqrt( num / (m_count-1) );
m_dirty = false;
}
};
using StatisticsF = Statistics<float>;
using StatisticsD = Statistics<double>;
} // namespace fggl::math
#endif //FGGL_MATH_STATS_HPP