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/*
* This file is part of FGGL.
*
* FGGL is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* FGGL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with FGGL.
* If not, see <https://www.gnu.org/licenses/>.
*/
//
// Created by webpigeon on 02/01/23.
//
#ifndef FGGL_DEMO_INCLUDE_HEXBOARD_CAMERA_HPP
#define FGGL_DEMO_INCLUDE_HEXBOARD_CAMERA_HPP
#include "fggl/math/types.hpp"
namespace demo::hexboard {
constexpr float TRAUMA_DECAY = 0.01F;
constexpr float TRAUMA_LARGE = 0.5F;
constexpr float TRAUMA_SMALL = 0.1F;
constexpr float SPEED_SLOW = 0.01F;
constexpr float SPEED_MEDIUM = 0.1F;
constexpr float SPEED_FAST = 0.5F;
constexpr fggl::math::vec2 ndc_to_screen(fggl::math::vec2 ndcPos, fggl::math::vec2 screenSize) {
return fggl::math::vec2(
fggl::math::rescale_ndc(ndcPos.x, 0, screenSize.x),
fggl::math::rescale_ndc(ndcPos.y, 0, screenSize.y)
);
}
/**
* A 2D 'juiced' camera for grid worlds.
*
* This camera is based on HexBoard, and the GDC talk around this concept. Many of the ideas implemented here
* come from that source.
*
* @see https://www.youtube.com/watch?v=tu-Qe66AvtY
*/
class Camera2D {
public:
using Point = fggl::math::vec2;
/**
* Apply active camera effects.
*
* This method must be called once per frame of the camera's visual effects are to be animated.
*
* @param delta the amount of time that has passed
*/
void update(float delta);
inline fggl::math::vec2 unproject(fggl::math::vec2 screenPos) const {
auto location = screenPos;
location.x += 1920/2.0F;
location.y += 1080/2.0F;
return location + m_location;
// return screenPos + m_location;
}
inline fggl::math::vec2 project(fggl::math::vec2 worldPos) const {
return worldPos - m_location;
}
/**
* Move the camera to a new location.
*
* This will apply any movement effects the camera has applied to it. As a result movement to the location
* will not be instantaneous.
*
* @param newTarget the new target location
*/
inline void moveTo(Point newTarget) {
m_target = newTarget;
}
/**
* Move the camera by a defined amount.
*
* This will apply any movement effects the camera has applied to it. As a result movement to the location
* will not be instantaneous.
*
* @param delta the amount to add to the target, negative values will subject from the target location
*/
inline void moveBy(Point delta) {
m_target += delta;
}
/**
* Instantaneously move the camera to a new location.
*
* @param the new camera location
*/
inline void teleportTo(Point newTarget) {
m_location = newTarget;
m_target = newTarget;
}
/**
* Instantaneously adjust the camera location.
*
* @param delta the amount to adjust the camera location by
*/
inline void teleportBy(Point delta) {
m_location += delta;
m_target = m_location;
}
/**
* Get the current view offset of this camera.
*
* @return the current location this camera is pointing at
*/
inline Point getFocusLocation() const {
auto offset = m_location;
offset.x += 1920/2.0F;
offset.y += 1080/2.0F;
return -offset;
}
private:
Point m_location;
Point m_target;
float m_trauma;
float m_scale = SPEED_MEDIUM;
};
}
#endif //FGGL_DEMO_INCLUDE_HEXBOARD_CAMERA_HPP
/*
* This file is part of FGGL.
*
* FGGL is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* FGGL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with FGGL.
* If not, see <https://www.gnu.org/licenses/>.
*/
//
// Created by webpigeon on 10/12/22.
//
#ifndef FGGL_DEMO_INCLUDE_HEXBOARD_SCENE_H
#define FGGL_DEMO_INCLUDE_HEXBOARD_SCENE_H
#include <memory>
#include <optional>
#include "fggl/scenes/game.hpp"
#include "fggl/grid/hexgrid.hpp"
#include "fggl/grid/layout.hpp"
#include "camera.hpp"
namespace demo::hexboard {
struct SelectionModel {
std::optional<fggl::grid::IntHex> selected;
std::optional<fggl::grid::IntHex> hover;
};
class Scene : public fggl::scenes::GameBase {
public:
explicit Scene(fggl::App& app);
void activate() override;
void deactivate() override;
void update(float delta) override;
void render(fggl::gfx::Graphics& gfx) override;
private:
std::unique_ptr<fggl::grid::HexGrid> m_board;
std::unique_ptr<fggl::grid::Layout> m_layout;
std::unique_ptr<SelectionModel> m_selections;
std::unique_ptr<Camera2D> m_camera;
fggl::math::vec2 m_screen;
std::optional<fggl::math::vec2> m_dragging;
void drawGrid(fggl::gfx::Paint&);
void drawSelections(fggl::gfx::Paint&);
};
} // namespace demo::hexboard
#endif //FGGL_DEMO_INCLUDE_HEXBOARD_SCENE_H
/*
* This file is part of FGGL.
*
* FGGL is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* FGGL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with FGGL.
* If not, see <https://www.gnu.org/licenses/>.
*/
//
// Created by webpigeon on 18/10/22.
//
#ifndef FGGL_DEMO_INCLUDE_MODELS_VIEWER_HPP
#define FGGL_DEMO_INCLUDE_MODELS_VIEWER_HPP
#include "fggl/scenes/game.hpp"
#include "fggl/assets/types.hpp"
namespace demo {
class Viewer : public fggl::scenes::Game {
public:
explicit Viewer(fggl::App& app);
void activate() override;
void deactivate() override;
void update(float dt) override;
void render(fggl::gfx::Graphics& gfx) override;
private:
fggl::entity::EntityID m_model = fggl::entity::INVALID;
std::vector< fggl::assets::AssetID> m_assets;
uint64_t m_lastAsset = 0;
bool m_debug = false;
void cycleAsset(uint64_t asset);
};
}
#endif //FGGL_DEMO_INCLUDE_MODELS_VIEWER_HPP
/*
* This file is part of FGGL.
*
* FGGL is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* FGGL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with FGGL.
* If not, see <https://www.gnu.org/licenses/>.
*/
//
// Created by webpigeon on 04/09/22.
//
#ifndef FGGL_DEMO_INCLUDE_ROBOT_PROGRAMMER_HPP
#define FGGL_DEMO_INCLUDE_ROBOT_PROGRAMMER_HPP
#include <functional>
#include "fggl/gui/containers.hpp"
namespace demo::robot {
struct Instruction {
const char* name;
std::function<void(void)> m_func;
};
struct Program {
std::vector<Instruction> m_instructions;
uint32_t m_currInstruction;
bool playing = false;
inline std::size_t size() {
return m_instructions.size();
}
inline void step() {
m_instructions[ m_currInstruction ].m_func();
m_currInstruction++;
}
inline void stop() {
playing = false;
m_currInstruction = 0;
}
};
class Timeline : public fggl::gui::Panel {
public:
explicit Timeline(Program& program);
void update(float deltaTime) override;
void render(fggl::gfx::Paint& paint) override;
protected:
void renderInstructions(fggl::gfx::Paint& paint);
private:
std::vector<std::reference_wrapper<Program>> m_tracks;
};
}
#endif //FGGL_DEMO_INCLUDE_ROBOT_PROGRAMMER_HPP
/*
* ${license.title}
* Copyright (C) 2022 ${license.owner}
* ${license.mailto}
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//
// Created by webpigeon on 23/04/22.
//
#ifndef DEMO_ROLLBALL_HPP
#define DEMO_ROLLBALL_HPP
#include "fggl/scenes/game.hpp"
#include "fggl/phys/service.hpp"
#include "fggl/script/engine.hpp"
namespace demo {
enum class DebugMode {
NORMAL = 0,
DISTANCE = 1,
VISION = 2
};
struct RollState {
fggl::entity::EntityID player = fggl::entity::INVALID;
fggl::entity::EntityID closestPickup;
DebugMode mode = DebugMode::NORMAL;
std::vector<fggl::entity::EntityID> collectables;
float time = 0.0f;
};
class RollBall : public fggl::scenes::Game {
public:
explicit RollBall(fggl::App& app);
void activate() override;
void deactivate() override;
void update(float dt) override;
void render(fggl::gfx::Graphics& gfx) override;
private:
constexpr static fggl::math::vec3 HINT_COLOUR{0.5f, 0.0f, 0.0f};
RollState state;
fggl::phys::PhysicsEngine* m_phys;
fggl::script::ScriptEngine* m_scripts;
fggl::math::vec3 cameraOffset = {-15.0F, 15.0F, 0.0F};
void closestPickup(fggl::entity::EntityManager& world);
void spinCubes(fggl::entity::EntityManager& world, float dt);
};
}
#endif //DEMO_ROLLBALL_HPP
/*
* This file is part of FGGL.
*
* FGGL is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* FGGL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with FGGL.
* If not, see <https://www.gnu.org/licenses/>.
*/
//
// Created by webpigeon on 03/07/22.
//
#ifndef DEMO_TOPDOWN_HPP
#define DEMO_TOPDOWN_HPP
#include "fggl/scenes/game.hpp"
namespace demo {
class TopDown : public fggl::scenes::Game {
public:
explicit TopDown(fggl::App& app);
void activate() override;
void update(float dt) override;
void render(fggl::gfx::Graphics& gfx) override;
private:
constexpr static fggl::math::vec3 HINT_COLOUR{0.5f, 0.0f, 0.0f};
fggl::math::vec3 cameraOffset = {-15.0F, 15.0F, 0.0F};
void pick_object();
};
}
#endif //DEMO_TOPDOWN_HPP
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......@@ -979,7 +979,7 @@ EXCLUDE_PATTERNS =
# Note that the wildcards are matched against the file with absolute path, so to
# exclude all test directories use the pattern */test/*
EXCLUDE_SYMBOLS =
EXCLUDE_SYMBOLS = "YAML" "glm" "dd"
# The EXAMPLE_PATH tag can be used to specify one or more files or directories
# that contain example code fragments that are included (see the \include
......
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/*
* This file is part of FGGL.
*
* FGGL is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* FGGL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with FGGL.
* If not, see <https://www.gnu.org/licenses/>.
*/
// the configured options and settings for Tutorial
#define FGGL_VERSION_MAJOR @FGGL_VERSION_MAJOR@
#define FGGL_VERSION_MINOR @FGGL_VERSION_MINOR@
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target_sources(fggl PRIVATE
module.cpp
types.cpp
packed/module.cpp
)
\ No newline at end of file
/*
* This file is part of FGGL.
*
* FGGL is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* FGGL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with FGGL.
* If not, see <https://www.gnu.org/licenses/>.
*/
//
// Created by webpigeon on 20/08/22.
//
#include "fggl/assets/module.hpp"
namespace fggl::assets {
auto AssetFolders::factory(modules::ServiceName service, modules::Services &services) -> bool {
if (service == Loader::service) {
auto *storage = services.get<data::Storage>();
auto *checkin = services.get<CheckinAdapted>();
services.create<Loader>(storage, checkin);
return true;
}
if (service == AssetManager::service) {
services.create<AssetManager>();
return true;
}
return false;
}
} // namespace fggl::assets
\ No newline at end of file
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target_sources(fggl
PRIVATE
types.cpp
)
add_subdirectory(openal)
add_subdirectory(fallback)
\ No newline at end of file
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