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  • gamedev/fggl
  • onuralpsezer/fggl
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with 749 additions and 125 deletions
/*
* This file is part of FGGL.
*
* FGGL is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* FGGL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with FGGL.
* If not, see <https://www.gnu.org/licenses/>.
*/
//
// Created by webpigeon on 03/07/22.
//
#ifndef DEMO_TOPDOWN_HPP
#define DEMO_TOPDOWN_HPP
#include "fggl/scenes/game.hpp"
namespace demo {
class TopDown : public fggl::scenes::Game {
public:
explicit TopDown(fggl::App& app);
void activate() override;
void update(float dt) override;
void render(fggl::gfx::Graphics& gfx) override;
private:
constexpr static fggl::math::vec3 HINT_COLOUR{0.5f, 0.0f, 0.0f};
fggl::math::vec3 cameraOffset = {-15.0F, 15.0F, 0.0F};
void pick_object();
};
}
#endif //DEMO_TOPDOWN_HPP
......@@ -979,7 +979,7 @@ EXCLUDE_PATTERNS =
# Note that the wildcards are matched against the file with absolute path, so to
# exclude all test directories use the pattern */test/*
EXCLUDE_SYMBOLS =
EXCLUDE_SYMBOLS = "YAML" "glm" "dd"
# The EXAMPLE_PATH tag can be used to specify one or more files or directories
# that contain example code fragments that are included (see the \include
......
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target_sources(fggl PRIVATE
module.cpp
types.cpp
packed/module.cpp
)
\ No newline at end of file
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