--- # This currently isn't functional, it's an experiment in how this # might be defined in a user-friendly(ish) way. prefabs: wallX: transform: staticMesh: pipeline: phong shape: # TODO rigidBody: type: static shape: type: box extents: [0.5, 2.5, 20.5] wallZ: transform: staticMesh: pipeline: phong rigidBody: type: static shape: type: box extents: [39.0, 2.5, 0.5] floor: transform: staticMesh: pipeline: phong shape: # TODO rigidBody: type: static shape: box extents: [20, 0.5, 20.0] player: transform: rigidBody: mass: 1 shape: type: sphere extents: [0.5, 0.5, 0.5] dynamics: staticMesh: pipeline: phong shape: # TODO collectable: transform: staticMesh: shader: phong shape: # TODO callbacks: scene: entities: - prefab: wallX transform: origin: [20, 0, 0] - prefab: wallX transform: origin: [-20, 0, 0] - prefab: wallZ transform: [0, 0, -20] - prefab: wallZ transform: [0, 0, 20] - prefab: floor transform: [0, -2.5, 0] - prefab: player