Add PCG features to the engine
Provide the engine with a way to PCG maps. I'm not sure what techniques would work well for this.
Possibly:
- Grammar based (a set of rules about how maps should work, possibly domain spesific).
- Template based (user provides a set of templates and we try and build a map out of them)
- Noise based (Although this is less relevent for hexboard as we don't have heightmaps or the like)
- Cellular Automata could work quite well