diff --git a/fggl/gfx/ogl4/models.cpp b/fggl/gfx/ogl4/models.cpp
index e13e92736c9707fe3800ca951bc092585c6d72e6..603441380848be6441d0b2dafa851cebd50b3007 100644
--- a/fggl/gfx/ogl4/models.cpp
+++ b/fggl/gfx/ogl4/models.cpp
@@ -90,7 +90,7 @@ namespace fggl::gfx::ogl4 {
 		// terrain
 		auto terrain = world.findMatching<data::HeightMap>();
 		for (auto& renderable : terrain){
-			auto currModel = world.get<StaticModel>( renderable );
+			auto currModel = world.tryGet<StaticModel>( renderable );
 			if ( currModel != nullptr ){
 				continue;
 			}
diff --git a/fggl/phys/bullet/simulation.cpp b/fggl/phys/bullet/simulation.cpp
index 85cacddf965fc591dbe0d08d4d9180878bd6b631..e2256ccdd9a27203cc52cb7cc89980ad0f6f831c 100644
--- a/fggl/phys/bullet/simulation.cpp
+++ b/fggl/phys/bullet/simulation.cpp
@@ -73,7 +73,9 @@ namespace fggl::phys::bullet {
 		//syncToECS();
 		pollCollisions();
 
-		m_world->debugDrawWorld();
+		if ( debugDraw ) {
+			m_world->debugDrawWorld();
+		}
 	}
 
 	inline btCollisionShape* shape_to_bullet(const phys::RigidBody* fgglBody) {
diff --git a/include/fggl/phys/bullet/types.hpp b/include/fggl/phys/bullet/types.hpp
index 8197759c2dd2eb278985974f432b691c7e580de3..90219c3596c0a7fa803868b3f478a87e7df4b253 100644
--- a/include/fggl/phys/bullet/types.hpp
+++ b/include/fggl/phys/bullet/types.hpp
@@ -71,12 +71,12 @@ namespace fggl::phys::bullet {
 			void step() override;
 			void onEntityDeath(ecs::entity_t entity);
 
-
 			std::vector<ContactPoint> scanCollisions(ecs3::entity_t entity) override;
 			ecs3::entity_t raycast(math::vec3 from, math::vec3 to) override;
 			std::vector<ecs3::entity_t> raycastAll(math::vec3 from, math::vec3 to) override;
 			std::vector<ecs3::entity_t> sweep(PhyShape& shape, math::Transform& from, math::Transform& to) override;
 
+			bool debugDraw = false;
 		private:
 			ecs3::World* m_ecs;
 			BulletConfiguration m_config;