From 784b23244adc39c091c5ffe9535d2a1922098783 Mon Sep 17 00:00:00 2001 From: Joseph Walton-Rivers <joseph@walton-rivers.uk> Date: Sun, 12 Dec 2021 16:36:45 +0000 Subject: [PATCH] integrate demo placement into heightmap --- .gitignore | 1 + CMakeLists.txt | 3 + demo/main.cpp | 32 +- fggl/CMakeLists.txt | 3 + fggl/math/easing.hpp | 120 ++++ fggl/math/types.hpp | 5 + tests/testfggl/CMakeLists.txt | 2 +- tests/testfggl/ecs3/{utils.cpp => easing.cpp} | 0 vendor/headers/CMakeLists.txt | 2 + vendor/headers/PerlinNoise.hpp | 659 ++++++++++++++++++ 10 files changed, 821 insertions(+), 6 deletions(-) create mode 100644 fggl/math/easing.hpp rename tests/testfggl/ecs3/{utils.cpp => easing.cpp} (100%) create mode 100644 vendor/headers/CMakeLists.txt create mode 100644 vendor/headers/PerlinNoise.hpp diff --git a/.gitignore b/.gitignore index c60bdc9..3a3ac58 100644 --- a/.gitignore +++ b/.gitignore @@ -1,4 +1,5 @@ build/ +builds/ cmake-build-debug/ cmake-build-debug-coverage/ imgui.ini diff --git a/CMakeLists.txt b/CMakeLists.txt index 80e7c12..8a5ffd9 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -48,6 +48,9 @@ if ( NOT glfw3_FOUND ) endif () add_subdirectory(vendor/imgui/) +# header-only vendored libraries +add_subdirectory(vendor/headers) + # engine add_subdirectory(fggl) diff --git a/demo/main.cpp b/demo/main.cpp index e14e2d5..aef9157 100644 --- a/demo/main.cpp +++ b/demo/main.cpp @@ -19,6 +19,8 @@ #include <imgui.h> #include <fggl/scenes/Scene.h> +#include <PerlinNoise.hpp> + constexpr bool showNormals = false; // prototype of resource discovery @@ -122,7 +124,7 @@ public: m_world.add(prototype, types.find(fggl::input::FreeCamKeys::name)); auto camTf = m_world.get<fggl::math::Transform>(prototype); - camTf->origin( glm::vec3(0.0f, 3.0f, 3.0f) ); + camTf->origin( glm::vec3(10.0f, 3.0f, 10.0f) ); auto cameraKeys = m_world.get<fggl::input::FreeCamKeys>(prototype); cameraKeys->forward = glfwGetKeyScancode(GLFW_KEY_W); @@ -133,17 +135,27 @@ public: cameraKeys->rotate_ccw = glfwGetKeyScancode(GLFW_KEY_E); } + fggl::ecs3::entity_t terrain; { - fggl::ecs3::entity_t terrain = m_world.create(false); + terrain = m_world.create(false); m_world.add(terrain, types.find(fggl::math::Transform::name)); auto camTf = m_world.get<fggl::math::Transform>(terrain); - camTf->origin( glm::vec3(0.0f, 0.0f, 3.0f) ); + camTf->origin( glm::vec3(0.0f, 0.0f, 0.0f) ); //auto terrainData = m_world.get<fggl::data::HeightMap>(terrain); fggl::data::HeightMap terrainData{}; terrainData.clear(); - terrainData.heightValues[50 * 255 + 50] = 50.0f; + + const siv::PerlinNoise::seed_type seed = 123456u; + const siv::PerlinNoise perlin{ seed }; + + for (int y = 0; y < 255; ++y) { + for (int x = 0; x < 255; ++x) { + const double noise = perlin.octave2D_11( (x * 0.01), (y * 0.01) , 4) * 10.f; + terrainData.heightValues[x * 255 +y] = (float)noise; + } + } m_world.set<fggl::data::HeightMap>(terrain, &terrainData); } @@ -184,7 +196,17 @@ public: for ( int i=0; i<nCubes; i++ ) { auto bunkerClone = m_world.copy(bunker); auto result = m_world.get<fggl::math::Transform>(bunkerClone); - result->origin( glm::vec3( (float)i * 5.0f + 1.0f, 0.0f, 0.0f) ); + + float x = (float)i * 6.f + 1.0f; + int xPos = (int)x; + float z = (float)-5.0f + 1.0f; + int zPos = (int)z * -1; + + // figure out the floor height + auto heightMap = m_world.get<fggl::data::HeightMap>(terrain); + float y = heightMap->getValue(xPos, zPos); // TODO should really be the gradient at the required point + + result->origin( glm::vec3( x, y, z) ); } } diff --git a/fggl/CMakeLists.txt b/fggl/CMakeLists.txt index 406b715..f2f20ea 100644 --- a/fggl/CMakeLists.txt +++ b/fggl/CMakeLists.txt @@ -15,6 +15,9 @@ add_library(fggl fggl.cpp target_include_directories(fggl PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/../) +# link misc headers +target_link_libraries(fggl misc-headers) + # Graphics backend add_subdirectory(gfx) target_link_libraries(fggl glfw) diff --git a/fggl/math/easing.hpp b/fggl/math/easing.hpp new file mode 100644 index 0000000..81e484f --- /dev/null +++ b/fggl/math/easing.hpp @@ -0,0 +1,120 @@ +// +// Created by webpigeon on 12/12/2021. +// + +#ifndef FGGL_UTILS_HPP +#define FGGL_UTILS_HPP + +#include <fggl/math/types.hpp> + +namespace fggl::math { + + inline float lerp(float a, float b, float w) { + return (b - a) * w + a; + } + + inline float scale(float in, float inMin, float inMax, float outMin, float outMax) { + return ( (in - inMin) * (outMax - outMin) ) / (inMax - inMin); + } + + // + // Functions + // + using transformF = std::function<float(float)>; + + inline float scaleFilter(float in, float inMin, float inMax, float outMin, float outMax, transformF filter) { + float out = in - inMin; + out /= (inMax - inMin); + out = f(out); + out *= (outEnd - outStart); + return out + outMin; + } + + inline float mix(transformF a, transformF b, float weightB, float t) { + return ( (1 - weightB) * a(t) ) + ( weightB * b(t) ); + } + + inline float crossFade( transformF a, transformF b, float t) { + return ((1 - t) * a(t))+ (t * b); + } + + // + // building blocks + // + inline float scale(transformF a, float t) { + return t * f(t); + } + + inline float reverseScale(transformF a, float t) { + return (1 - t) * a(t); + } + + inline float Arch2(float t) { + return t * (1 - t); + } + + inline float BounceClampBottom( float t ){ + return fabs(t); + } + + inline float BounceClampTop( float t ) { + return 1.f - fabs( 1.f - t ); + } + + // + // Easing function library + // see Math for Game Programmers: Fast and Funky 1D Nonlinear Transformations, GDC 2015 + // + + inline float SmoothStart2(float t) { + return t * t; + } + + inline float SmoothStart3(float t) { + return t * t * t; + } + + inline float SmoothStart4(float t) { + return t * t * t * t; + } + + inline float SmoothStart5(float t) { + return t * t * t * t * t; + } + + inline float SmoothStop2(float t) { + constexpr tFlip = 1 - y; + return 1 - (tFlip * tFlip); + } + + inline float SmoothStop3(float t) { + constexpr tFlip = 1 - y; + return 1 - (tFlip * tFlip); + } + + inline float SmoothStop4(float t) { + constexpr tFlip = 1 - y; + return 1 - (tFlip * tFlip * tFlip * tFlip); + } + + inline float SmoothStop5(float t) { + constexpr tFlip = 1 - y; + return 1 - (tFlip * tFlip * tFlip * tFlip * tFlip); + } + + // + // Bezier curves + // + + inline float NormalizedBezier3( float B, float C, float t) { + const float s = 1.f - t; + const float t2 = t * t; + const float s2 = s * s; + const float t3 = t2 * t; + return (3.f*B*s2*t) + (3.f*C*s*t2) + t3; + } + + +} + +#endif //FGGL_UTILS_HPP diff --git a/fggl/math/types.hpp b/fggl/math/types.hpp index 0f75cf6..4d12beb 100644 --- a/fggl/math/types.hpp +++ b/fggl/math/types.hpp @@ -17,6 +17,11 @@ namespace fggl::math { using mat4 = glm::mat4; using quat = glm::quat; + // fastFloor from OpenSimplex2 + inline int fastFloor(double x) { + int xi = (int)x; + return x < xi ? xi - 1 : xi; + } // reference vectors constexpr vec3 UP { 0.0f, 1.0f, 0.0f }; diff --git a/tests/testfggl/CMakeLists.txt b/tests/testfggl/CMakeLists.txt index 99e9e2e..29ed6a2 100644 --- a/tests/testfggl/CMakeLists.txt +++ b/tests/testfggl/CMakeLists.txt @@ -6,7 +6,7 @@ add_executable( ecs/ecs.cpp ecs3/ecs.cpp math/types.cpp - ecs3/utils.cpp) + ecs3/easing.cpp) target_include_directories(fggl_test PUBLIC ${PROJECT_BINARY_DIR}) target_link_libraries( diff --git a/tests/testfggl/ecs3/utils.cpp b/tests/testfggl/ecs3/easing.cpp similarity index 100% rename from tests/testfggl/ecs3/utils.cpp rename to tests/testfggl/ecs3/easing.cpp diff --git a/vendor/headers/CMakeLists.txt b/vendor/headers/CMakeLists.txt new file mode 100644 index 0000000..542fdc7 --- /dev/null +++ b/vendor/headers/CMakeLists.txt @@ -0,0 +1,2 @@ +add_library(misc-headers INTERFACE) +target_include_directories(misc-headers INTERFACE .) \ No newline at end of file diff --git a/vendor/headers/PerlinNoise.hpp b/vendor/headers/PerlinNoise.hpp new file mode 100644 index 0000000..453af65 --- /dev/null +++ b/vendor/headers/PerlinNoise.hpp @@ -0,0 +1,659 @@ +//---------------------------------------------------------------------------------------- +// +// siv::PerlinNoise +// Perlin noise library for modern C++ +// +// Copyright (C) 2013-2021 Ryo Suzuki <reputeless@gmail.com> +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files(the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions : +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. +// +//---------------------------------------------------------------------------------------- + +# pragma once +# include <cstdint> +# include <algorithm> +# include <array> +# include <iterator> +# include <numeric> +# include <random> +# include <type_traits> + +# if __has_include(<concepts>) && defined(__cpp_concepts) +# include <concepts> +# endif + + +// Library major version +# define SIVPERLIN_VERSION_MAJOR 3 + +// Library minor version +# define SIVPERLIN_VERSION_MINOR 0 + +// Library revision version +# define SIVPERLIN_VERSION_REVISION 0 + +// Library version +# define SIVPERLIN_VERSION ((SIVPERLIN_VERSION_MAJOR * 100 * 100) + (SIVPERLIN_VERSION_MINOR * 100) + (SIVPERLIN_VERSION_REVISION)) + + +// [[nodiscard]] for constructors +# if (201907L <= __has_cpp_attribute(nodiscard)) +# define SIVPERLIN_NODISCARD_CXX20 [[nodiscard]] +# else +# define SIVPERLIN_NODISCARD_CXX20 +# endif + + +// std::uniform_random_bit_generator concept +# if __cpp_lib_concepts +# define SIVPERLIN_CONCEPT_URBG template <std::uniform_random_bit_generator URBG> +# define SIVPERLIN_CONCEPT_URBG_ template <std::uniform_random_bit_generator URBG> +# else +# define SIVPERLIN_CONCEPT_URBG template <class URBG, std::enable_if_t<std::conjunction_v<std::is_invocable<URBG&>, std::is_unsigned<std::invoke_result_t<URBG&>>>>* = nullptr> +# define SIVPERLIN_CONCEPT_URBG_ template <class URBG, std::enable_if_t<std::conjunction_v<std::is_invocable<URBG&>, std::is_unsigned<std::invoke_result_t<URBG&>>>>*> +# endif + + +// arbitrary value for increasing entropy +# ifndef SIVPERLIN_DEFAULT_Y +# define SIVPERLIN_DEFAULT_Y (0.12345) +# endif + +// arbitrary value for increasing entropy +# ifndef SIVPERLIN_DEFAULT_Z +# define SIVPERLIN_DEFAULT_Z (0.34567) +# endif + + +namespace siv +{ + template <class Float> + class BasicPerlinNoise + { + public: + + static_assert(std::is_floating_point_v<Float>); + + /////////////////////////////////////// + // + // Typedefs + // + + using state_type = std::array<std::uint8_t, 256>; + + using value_type = Float; + + using default_random_engine = std::mt19937; + + using seed_type = typename default_random_engine::result_type; + + /////////////////////////////////////// + // + // Constructors + // + + SIVPERLIN_NODISCARD_CXX20 + constexpr BasicPerlinNoise() noexcept; + + SIVPERLIN_NODISCARD_CXX20 + explicit BasicPerlinNoise(seed_type seed); + + SIVPERLIN_CONCEPT_URBG + SIVPERLIN_NODISCARD_CXX20 + explicit BasicPerlinNoise(URBG&& urbg); + + /////////////////////////////////////// + // + // Reseed + // + + void reseed(seed_type seed); + + SIVPERLIN_CONCEPT_URBG + void reseed(URBG&& urbg); + + /////////////////////////////////////// + // + // Serialization + // + + [[nodiscard]] + constexpr const state_type& serialize() const noexcept; + + constexpr void deserialize(const state_type& state) noexcept; + + /////////////////////////////////////// + // + // Noise (The result is in the range [-1, 1]) + // + + [[nodiscard]] + value_type noise1D(value_type x) const noexcept; + + [[nodiscard]] + value_type noise2D(value_type x, value_type y) const noexcept; + + [[nodiscard]] + value_type noise3D(value_type x, value_type y, value_type z) const noexcept; + + /////////////////////////////////////// + // + // Noise (The result is remapped to the range [0, 1]) + // + + [[nodiscard]] + value_type noise1D_01(value_type x) const noexcept; + + [[nodiscard]] + value_type noise2D_01(value_type x, value_type y) const noexcept; + + [[nodiscard]] + value_type noise3D_01(value_type x, value_type y, value_type z) const noexcept; + + /////////////////////////////////////// + // + // Octave noise (The result can be out of the range [-1, 1]) + // + + [[nodiscard]] + value_type octave1D(value_type x, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept; + + [[nodiscard]] + value_type octave2D(value_type x, value_type y, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept; + + [[nodiscard]] + value_type octave3D(value_type x, value_type y, value_type z, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept; + + /////////////////////////////////////// + // + // Octave noise (The result is clamped to the range [-1, 1]) + // + + [[nodiscard]] + value_type octave1D_11(value_type x, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept; + + [[nodiscard]] + value_type octave2D_11(value_type x, value_type y, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept; + + [[nodiscard]] + value_type octave3D_11(value_type x, value_type y, value_type z, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept; + + /////////////////////////////////////// + // + // Octave noise (The result is clamped and remapped to the range [0, 1]) + // + + [[nodiscard]] + value_type octave1D_01(value_type x, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept; + + [[nodiscard]] + value_type octave2D_01(value_type x, value_type y, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept; + + [[nodiscard]] + value_type octave3D_01(value_type x, value_type y, value_type z, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept; + + /////////////////////////////////////// + // + // Octave noise (The result is normalized to the range [-1, 1]) + // + + [[nodiscard]] + value_type normalizedOctave1D(value_type x, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept; + + [[nodiscard]] + value_type normalizedOctave2D(value_type x, value_type y, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept; + + [[nodiscard]] + value_type normalizedOctave3D(value_type x, value_type y, value_type z, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept; + + /////////////////////////////////////// + // + // Octave noise (The result is normalized and remapped to the range [0, 1]) + // + + [[nodiscard]] + value_type normalizedOctave1D_01(value_type x, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept; + + [[nodiscard]] + value_type normalizedOctave2D_01(value_type x, value_type y, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept; + + [[nodiscard]] + value_type normalizedOctave3D_01(value_type x, value_type y, value_type z, std::int32_t octaves, value_type persistence = value_type(0.5)) const noexcept; + + private: + + state_type m_permutation; + }; + + using PerlinNoise = BasicPerlinNoise<double>; + + namespace perlin_detail + { + //////////////////////////////////////////////// + // + // These functions are provided for consistency. + // You may get different results from std::shuffle() with different standard library implementations. + // + SIVPERLIN_CONCEPT_URBG + [[nodiscard]] + inline std::uint64_t Random(const std::uint64_t max, URBG&& urbg) + { + return (urbg() % (max + 1)); + } + + template <class RandomIt, class URBG> + inline void Shuffle(RandomIt first, RandomIt last, URBG&& urbg) + { + if (first == last) + { + return; + } + + using difference_type = typename std::iterator_traits<RandomIt>::difference_type; + + for (RandomIt it = first + 1; it < last; ++it) + { + const std::uint64_t n = static_cast<std::uint64_t>(it - first); + std::iter_swap(it, first + static_cast<difference_type>(Random(n, std::forward<URBG>(urbg)))); + } + } + // + //////////////////////////////////////////////// + + template <class Float> + [[nodiscard]] + inline constexpr Float Fade(const Float t) noexcept + { + return t * t * t * (t * (t * 6 - 15) + 10); + } + + template <class Float> + [[nodiscard]] + inline constexpr Float Lerp(const Float a, const Float b, const Float t) noexcept + { + return (a + (b - a) * t); + } + + template <class Float> + [[nodiscard]] + inline constexpr Float Grad(const std::uint8_t hash, const Float x, const Float y, const Float z) noexcept + { + const std::uint8_t h = hash & 15; + const Float u = h < 8 ? x : y; + const Float v = h < 4 ? y : h == 12 || h == 14 ? x : z; + return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v); + } + + template <class Float> + [[nodiscard]] + inline constexpr Float Remap_01(const Float x) noexcept + { + return (x * Float(0.5) + Float(0.5)); + } + + template <class Float> + [[nodiscard]] + inline constexpr Float Clamp_11(const Float x) noexcept + { + return std::clamp(x, Float(-1.0), Float(1.0)); + } + + template <class Float> + [[nodiscard]] + inline constexpr Float RemapClamp_01(const Float x) noexcept + { + if (x <= Float(-1.0)) + { + return Float(0.0); + } + else if (Float(1.0) <= x) + { + return Float(1.0); + } + + return (x * Float(0.5) + Float(0.5)); + } + + template <class Noise, class Float> + [[nodiscard]] + inline auto Octave1D(const Noise& noise, Float x, const std::int32_t octaves, const Float persistence) noexcept + { + using value_type = Float; + value_type result = 0; + value_type amplitude = 1; + + for (std::int32_t i = 0; i < octaves; ++i) + { + result += (noise.noise1D(x) * amplitude); + x *= 2; + amplitude *= persistence; + } + + return result; + } + + template <class Noise, class Float> + [[nodiscard]] + inline auto Octave2D(const Noise& noise, Float x, Float y, const std::int32_t octaves, const Float persistence) noexcept + { + using value_type = Float; + value_type result = 0; + value_type amplitude = 1; + + for (std::int32_t i = 0; i < octaves; ++i) + { + result += (noise.noise2D(x, y) * amplitude); + x *= 2; + y *= 2; + amplitude *= persistence; + } + + return result; + } + + template <class Noise, class Float> + [[nodiscard]] + inline auto Octave3D(const Noise& noise, Float x, Float y, Float z, const std::int32_t octaves, const Float persistence) noexcept + { + using value_type = Float; + value_type result = 0; + value_type amplitude = 1; + + for (std::int32_t i = 0; i < octaves; ++i) + { + result += (noise.noise3D(x, y, z) * amplitude); + x *= 2; + y *= 2; + z *= 2; + amplitude *= persistence; + } + + return result; + } + + template <class Float> + [[nodiscard]] + inline constexpr Float MaxAmplitude(const std::int32_t octaves, const Float persistence) noexcept + { + using value_type = Float; + value_type result = 0; + value_type amplitude = 1; + + for (std::int32_t i = 0; i < octaves; ++i) + { + result += amplitude; + amplitude *= persistence; + } + + return result; + } + } + + /////////////////////////////////////// + + template <class Float> + inline constexpr BasicPerlinNoise<Float>::BasicPerlinNoise() noexcept + : m_permutation{ 151,160,137,91,90,15, + 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, + 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, + 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, + 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, + 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, + 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, + 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, + 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, + 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, + 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, + 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, + 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 } {} + + template <class Float> + inline BasicPerlinNoise<Float>::BasicPerlinNoise(const seed_type seed) + { + reseed(seed); + } + + template <class Float> + SIVPERLIN_CONCEPT_URBG_ + inline BasicPerlinNoise<Float>::BasicPerlinNoise(URBG&& urbg) + { + reseed(std::forward<URBG>(urbg)); + } + + /////////////////////////////////////// + + template <class Float> + inline void BasicPerlinNoise<Float>::reseed(const seed_type seed) + { + reseed(default_random_engine{ seed }); + } + + template <class Float> + SIVPERLIN_CONCEPT_URBG_ + inline void BasicPerlinNoise<Float>::reseed(URBG&& urbg) + { + std::iota(m_permutation.begin(), m_permutation.end(), uint8_t{ 0 }); + + perlin_detail::Shuffle(m_permutation.begin(), m_permutation.end(), std::forward<URBG>(urbg)); + } + + /////////////////////////////////////// + + template <class Float> + inline constexpr const typename BasicPerlinNoise<Float>::state_type& BasicPerlinNoise<Float>::serialize() const noexcept + { + return m_permutation; + } + + template <class Float> + inline constexpr void BasicPerlinNoise<Float>::deserialize(const state_type& state) noexcept + { + m_permutation = state; + } + + /////////////////////////////////////// + + template <class Float> + inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::noise1D(const value_type x) const noexcept + { + return noise3D(x, + static_cast<value_type>(SIVPERLIN_DEFAULT_Y), + static_cast<value_type>(SIVPERLIN_DEFAULT_Z)); + } + + template <class Float> + inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::noise2D(const value_type x, const value_type y) const noexcept + { + return noise3D(x, + y, + static_cast<value_type>(SIVPERLIN_DEFAULT_Z)); + } + + template <class Float> + inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::noise3D(const value_type x, const value_type y, const value_type z) const noexcept + { + const value_type _x = std::floor(x); + const value_type _y = std::floor(y); + const value_type _z = std::floor(z); + + const std::int32_t ix = static_cast<std::int32_t>(_x) & 255; + const std::int32_t iy = static_cast<std::int32_t>(_y) & 255; + const std::int32_t iz = static_cast<std::int32_t>(_z) & 255; + + const value_type fx = (x - _x); + const value_type fy = (y - _y); + const value_type fz = (z - _z); + + const value_type u = perlin_detail::Fade(fx); + const value_type v = perlin_detail::Fade(fy); + const value_type w = perlin_detail::Fade(fz); + + const std::uint8_t A = (m_permutation[ix & 255] + iy) & 255; + const std::uint8_t B = (m_permutation[(ix + 1) & 255] + iy) & 255; + + const std::uint8_t AA = (m_permutation[A] + iz) & 255; + const std::uint8_t AB = (m_permutation[(A + 1) & 255] + iz) & 255; + + const std::uint8_t BA = (m_permutation[B] + iz) & 255; + const std::uint8_t BB = (m_permutation[(B + 1) & 255] + iz) & 255; + + const value_type p0 = perlin_detail::Grad(m_permutation[AA], fx, fy, fz); + const value_type p1 = perlin_detail::Grad(m_permutation[BA], fx - 1, fy, fz); + const value_type p2 = perlin_detail::Grad(m_permutation[AB], fx, fy - 1, fz); + const value_type p3 = perlin_detail::Grad(m_permutation[BB], fx - 1, fy - 1, fz); + const value_type p4 = perlin_detail::Grad(m_permutation[(AA + 1) & 255], fx, fy, fz - 1); + const value_type p5 = perlin_detail::Grad(m_permutation[(BA + 1) & 255], fx - 1, fy, fz - 1); + const value_type p6 = perlin_detail::Grad(m_permutation[(AB + 1) & 255], fx, fy - 1, fz - 1); + const value_type p7 = perlin_detail::Grad(m_permutation[(BB + 1) & 255], fx - 1, fy - 1, fz - 1); + + const value_type q0 = perlin_detail::Lerp(p0, p1, u); + const value_type q1 = perlin_detail::Lerp(p2, p3, u); + const value_type q2 = perlin_detail::Lerp(p4, p5, u); + const value_type q3 = perlin_detail::Lerp(p6, p7, u); + + const value_type r0 = perlin_detail::Lerp(q0, q1, v); + const value_type r1 = perlin_detail::Lerp(q2, q3, v); + + return perlin_detail::Lerp(r0, r1, w); + } + + /////////////////////////////////////// + + template <class Float> + inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::noise1D_01(const value_type x) const noexcept + { + return perlin_detail::Remap_01(noise1D(x)); + } + + template <class Float> + inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::noise2D_01(const value_type x, const value_type y) const noexcept + { + return perlin_detail::Remap_01(noise2D(x, y)); + } + + template <class Float> + inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::noise3D_01(const value_type x, const value_type y, const value_type z) const noexcept + { + return perlin_detail::Remap_01(noise3D(x, y, z)); + } + + /////////////////////////////////////// + + template <class Float> + inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave1D(const value_type x, const std::int32_t octaves, const value_type persistence) const noexcept + { + return perlin_detail::Octave1D(*this, x, octaves, persistence); + } + + template <class Float> + inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave2D(const value_type x, const value_type y, const std::int32_t octaves, const value_type persistence) const noexcept + { + return perlin_detail::Octave2D(*this, x, y, octaves, persistence); + } + + template <class Float> + inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave3D(const value_type x, const value_type y, const value_type z, const std::int32_t octaves, const value_type persistence) const noexcept + { + return perlin_detail::Octave3D(*this, x, y, z, octaves, persistence); + } + + /////////////////////////////////////// + + template <class Float> + inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave1D_11(const value_type x, const std::int32_t octaves, const value_type persistence) const noexcept + { + return perlin_detail::Clamp_11(octave1D(x, octaves, persistence)); + } + + template <class Float> + inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave2D_11(const value_type x, const value_type y, const std::int32_t octaves, const value_type persistence) const noexcept + { + return perlin_detail::Clamp_11(octave2D(x, y, octaves, persistence)); + } + + template <class Float> + inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave3D_11(const value_type x, const value_type y, const value_type z, const std::int32_t octaves, const value_type persistence) const noexcept + { + return perlin_detail::Clamp_11(octave3D(x, y, z, octaves, persistence)); + } + + /////////////////////////////////////// + + template <class Float> + inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave1D_01(const value_type x, const std::int32_t octaves, const value_type persistence) const noexcept + { + return perlin_detail::RemapClamp_01(octave1D(x, octaves, persistence)); + } + + template <class Float> + inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave2D_01(const value_type x, const value_type y, const std::int32_t octaves, const value_type persistence) const noexcept + { + return perlin_detail::RemapClamp_01(octave2D(x, y, octaves, persistence)); + } + + template <class Float> + inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::octave3D_01(const value_type x, const value_type y, const value_type z, const std::int32_t octaves, const value_type persistence) const noexcept + { + return perlin_detail::RemapClamp_01(octave3D(x, y, z, octaves, persistence)); + } + + /////////////////////////////////////// + + template <class Float> + inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::normalizedOctave1D(const value_type x, const std::int32_t octaves, const value_type persistence) const noexcept + { + return (octave1D(x, octaves, persistence) / perlin_detail::MaxAmplitude(octaves, persistence)); + } + + template <class Float> + inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::normalizedOctave2D(const value_type x, const value_type y, const std::int32_t octaves, const value_type persistence) const noexcept + { + return (octave2D(x, y, octaves, persistence) / perlin_detail::MaxAmplitude(octaves, persistence)); + } + + template <class Float> + inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::normalizedOctave3D(const value_type x, const value_type y, const value_type z, const std::int32_t octaves, const value_type persistence) const noexcept + { + return (octave3D(x, y, z, octaves, persistence) / perlin_detail::MaxAmplitude(octaves, persistence)); + } + + /////////////////////////////////////// + + template <class Float> + inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::normalizedOctave1D_01(const value_type x, const std::int32_t octaves, const value_type persistence) const noexcept + { + return perlin_detail::Remap_01(normalizedOctave1D(x, octaves, persistence)); + } + + template <class Float> + inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::normalizedOctave2D_01(const value_type x, const value_type y, const std::int32_t octaves, const value_type persistence) const noexcept + { + return perlin_detail::Remap_01(normalizedOctave2D(x, y, octaves, persistence)); + } + + template <class Float> + inline typename BasicPerlinNoise<Float>::value_type BasicPerlinNoise<Float>::normalizedOctave3D_01(const value_type x, const value_type y, const value_type z, const std::int32_t octaves, const value_type persistence) const noexcept + { + return perlin_detail::Remap_01(normalizedOctave3D(x, y, z, octaves, persistence)); + } +} + +# undef SIVPERLIN_NODISCARD_CXX20 +# undef SIVPERLIN_CONCEPT_URBG +# undef SIVPERLIN_CONCEPT_URBG_ \ No newline at end of file -- GitLab