/* * This file is part of FGGL. * * FGGL is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any * later version. * * FGGL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along with FGGL. * If not, see <https://www.gnu.org/licenses/>. */ // // Created by webpigeon on 10/12/22. // #ifndef FGGL_DEMO_INCLUDE_HEXBOARD_SCENE_H #define FGGL_DEMO_INCLUDE_HEXBOARD_SCENE_H #include <memory> #include "fggl/scenes/game.hpp" #include "fggl/grid/hexgrid.hpp" namespace demo::hexboard { class Scene : public fggl::scenes::GameBase { public: explicit Scene(fggl::App& app); void activate() override; void deactivate() override; void update(float delta) override; void render(fggl::gfx::Graphics& gfx) override; private: std::unique_ptr<fggl::grid::HexGrid> m_board; }; } // namespace demo::hexboard #endif //FGGL_DEMO_INCLUDE_HEXBOARD_SCENE_H