/* * main.cpp * * Created on: 21 Nov 2019 * Author: webpigeon */ #include "lib/state.h" #include <iostream> using namespace std; void test(const entity& test){ cout << test.get_property("test") << endl; } int main(int argc, char **argv){ entity_type type; state state; for (int i=0; i<10; i++){ entity e(&type); state.add_entity(e); } return 0; }