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asteroids
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hexboard-games
asteroids
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c57b687e5f78216e31607263808c000160c1428b
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Created with Raphaël 2.2.0
11
May
10
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4
16
Jun
15
12
11
add agents from previous years
master
master
port Diegos RHEA code
Finalised the searching mostly
Make two variables private
Started work on evolving code
Added ability to switch on or off ship and bullet collisions
Convert to Maven
Simple style change
Fixed NPE in view and improving the heristic on mcts
Optimised the PiersMCTS and written some rudimentary experiments
Added asteroid splitting
fixed old bug of the missiles left
Added data recording to the engine
Removed more code and added more parameters
Removing unneeded playerIds
More refactoring
major refactoring and some synchronization
Merged the two games into a simpler game
Got the asteroids working just about
Initial changes
Piers MCTS Work
Updated AI
Merge branch 'master' into piers
Added discount factor and changed scoring and added variable macro action length based on closeness of enemy ship but should probably do it based on nearness of any other obstacle
Can't remember what i did over the weekend
Getting more intelligent !
Starting better MCTS
evolved values
Merge branch 'master' of https://github.com/iggi-phd/essex-aihack
GA for MemoController
evo not ready
Merge branch 'master' into piers
Removed the sout
Fixed sitancs work
Solved some issues
Reduced the shooting options
Naz. Spray and Pray.
Merge branch 'master' of https://github.com/iggi-phd/essex-aihack
evostart
danifolder
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