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Created with Raphaël 2.2.011May109875416Jun151211add agents from previous yearsmastermasterport Diegos RHEA codeFinalised the searching mostlyMake two variables privateStarted work on evolving codeAdded ability to switch on or off ship and bullet collisionsConvert to MavenSimple style changeFixed NPE in view and improving the heristic on mctsOptimised the PiersMCTS and written some rudimentary experimentsAdded asteroid splittingfixed old bug of the missiles leftAdded data recording to the engineRemoved more code and added more parametersRemoving unneeded playerIdsMore refactoringmajor refactoring and some synchronizationMerged the two games into a simpler gameGot the asteroids working just aboutInitial changesPiers MCTS WorkUpdated AIMerge branch 'master' into piersAdded discount factor and changed scoring and added variable macro action length based on closeness of enemy ship but should probably do it based on nearness of any other obstacleCan't remember what i did over the weekendGetting more intelligent !Starting better MCTSevolved valuesMerge branch 'master' of https://github.com/iggi-phd/essex-aihackGA for MemoControllerevo not readyMerge branch 'master' into piersRemoved the soutFixed sitancs workSolved some issuesReduced the shooting optionsNaz. Spray and Pray.Merge branch 'master' of https://github.com/iggi-phd/essex-aihackevostartdanifolder
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