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# ideas
## Resources
* Gold
* Metal (heavy or otherwise)
* Energy
## Unit Types
* Drone
* Builder
## Structures
* Base
* Mine
* Generator
* Signal generator
* Towers (optional)
## Obsticals
* Asteroids Plain (blockers)
* Asteroids (resource rich)
# Tasks
* Implement inhertiance extention
* EntityType.cost -> String to ResourceType.