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Joseph Walton-Rivers authoredJoseph Walton-Rivers authored
normals_frag.glsl 167 B
#version 330 core
// credit: https://learnopengl.com/Advanced-OpenGL/Geometry-Shader
out vec4 FragColor;
void main()
{
FragColor = vec4(1.0, 1.0, 0.0, 1.0);
}