make entity removal work reliably
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- demo/demo/rollball.cpp 17 additions, 1 deletiondemo/demo/rollball.cpp
- fggl/phys/bullet/simulation.cpp 27 additions, 6 deletionsfggl/phys/bullet/simulation.cpp
- fggl/scenes/game.cpp 2 additions, 0 deletionsfggl/scenes/game.cpp
- include/fggl/ecs3/prototype/world.h 59 additions, 2 deletionsinclude/fggl/ecs3/prototype/world.h
- include/fggl/phys/bullet/types.hpp 2 additions, 0 deletionsinclude/fggl/phys/bullet/types.hpp
- include/fggl/phys/callbacks.hpp 1 addition, 1 deletioninclude/fggl/phys/callbacks.hpp
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