store pointer to state in lua
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- demo/data/rollball.lua 2 additions, 1 deletiondemo/data/rollball.lua
- demo/demo/rollball.cpp 2 additions, 0 deletionsdemo/demo/rollball.cpp
- include/fggl/script/engine.hpp 2 additions, 0 deletionsinclude/fggl/script/engine.hpp
- integrations/lua/include/fggl/script/lua/engine.hpp 3 additions, 0 deletionsintegrations/lua/include/fggl/script/lua/engine.hpp
- integrations/lua/src/engine.cpp 5 additions, 0 deletionsintegrations/lua/src/engine.cpp
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