inject texture into rendering pipeline
Showing
- demo/data/redbook/debug_frag.glsl 4 additions, 1 deletiondemo/data/redbook/debug_frag.glsl
- demo/data/redbook/debug_vert.glsl 4 additions, 1 deletiondemo/data/redbook/debug_vert.glsl
- fggl/data/assimp/module.cpp 6 additions, 2 deletionsfggl/data/assimp/module.cpp
- fggl/gfx/ogl/renderer.cpp 52 additions, 5 deletionsfggl/gfx/ogl/renderer.cpp
- fggl/gfx/ogl4/meshes.cpp 1 addition, 1 deletionfggl/gfx/ogl4/meshes.cpp
- fggl/gfx/ogl4/models.cpp 2 additions, 2 deletionsfggl/gfx/ogl4/models.cpp
- fggl/gfx/ogl4/module.cpp 0 additions, 2 deletionsfggl/gfx/ogl4/module.cpp
- include/fggl/assets/manager.hpp 1 addition, 0 deletionsinclude/fggl/assets/manager.hpp
- include/fggl/gfx/ogl/types.hpp 30 additions, 26 deletionsinclude/fggl/gfx/ogl/types.hpp
- include/fggl/gfx/ogl4/fallback.hpp 4 additions, 0 deletionsinclude/fggl/gfx/ogl4/fallback.hpp
- include/fggl/gfx/ogl4/meshes.hpp 12 additions, 1 deletioninclude/fggl/gfx/ogl4/meshes.hpp
- include/fggl/mesh/mesh.hpp 1 addition, 1 deletioninclude/fggl/mesh/mesh.hpp
Loading
Please register or sign in to comment