Use more sensible location for cache
For testing, the engine saves to /tmp/fggl/
for caching data (ie, shader builds). I think there is a XDG_
var for caching, should probably target that as first priority before falling back to somewhere else.
For testing, the engine saves to /tmp/fggl/
for caching data (ie, shader builds). I think there is a XDG_
var for caching, should probably target that as first priority before falling back to somewhere else.