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Created with Raphaël 2.2.023Oct2218171511Sep43227Aug201942131Jul2524232293227Jun262322191812115420May3230Apr2928242322212019181716151028Mar131226Feb8Jan17Dec12520Nov723Oct16Sep1211976518Aug1729Jul26191817121176add support for texture loadinginject texture into rendering pipelineallow triggering of debug modenew rendering pipeline with multi-mesh supportclean up opengl headerscleanup rendering code a littleadd ability to render normals for testing purposesclean up some linting errorsstore pointer to state in luaallow the entity factory to provided at calltimeallow loading of scene data from disklua integration testfix flatpak build stepsreduce method complexity for rendererdon't cache between scenesfix rollball example loadingwork on unifying asset loadingfix terrian example crashes, and add more debuggingadd neghbour calculationstronger bounds checksshield the grid against out of boundsensure that dynamics are present with using null physics to avoid crashdon't use = for lamdasdon't clear instruction panel on playclean up UI codedefine level rules in structadd reset system to robot puzzleadd victory conditionadd programmer interface for robotmake player spin in grid worlddon't bother loading 3D stuff for 2D scenesslightly more intresting gridworldadd common colours to enginedisable glad warnings for code we don't controlremove glm spam from build logsdocument platform pathsdocument type-safe wrapperstart to document the librarydon't include 3rd party libs in documentationensure GLM experimental is set
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