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Game Development
Game Library
Graph
46e624122cf4cee0b3d91f8b58351ee3d5372ebb
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11
develop
default
protected
feature-ecs3
feature-egl
feature-flatpak
feature-flecs
feature-input
feature-terrain
main
protected
rewrite-ecs
structure-components
webpigeon-develop-patch-26160
11 results
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Created with Raphaël 2.2.0
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add support for texture loading
inject texture into rendering pipeline
allow triggering of debug mode
new rendering pipeline with multi-mesh support
clean up opengl headers
cleanup rendering code a little
add ability to render normals for testing purposes
clean up some linting errors
store pointer to state in lua
allow the entity factory to provided at calltime
allow loading of scene data from disk
lua integration test
fix flatpak build steps
reduce method complexity for renderer
don't cache between scenes
fix rollball example loading
work on unifying asset loading
fix terrian example crashes, and add more debugging
add neghbour calculation
stronger bounds checks
shield the grid against out of bounds
ensure that dynamics are present with using null physics to avoid crash
don't use = for lamdas
don't clear instruction panel on play
clean up UI code
define level rules in struct
add reset system to robot puzzle
add victory condition
add programmer interface for robot
make player spin in grid world
don't bother loading 3D stuff for 2D scenes
slightly more intresting gridworld
add common colours to engine
disable glad warnings for code we don't control
remove glm spam from build logs
document platform paths
document type-safe wrapper
start to document the library
don't include 3rd party libs in documentation
ensure GLM experimental is set
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