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Game Development
Game Library
Graph
649c187dd4d0598975916fcf7b1b40a02d122b7a
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Branches
11
develop
default
protected
feature-ecs3
feature-egl
feature-flatpak
feature-flecs
feature-input
feature-terrain
main
protected
rewrite-ecs
structure-components
webpigeon-develop-patch-26160
11 results
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Created with Raphaël 2.2.0
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start to document the library
don't include 3rd party libs in documentation
ensure GLM experimental is set
more work on grid-based environments
added some arc-generation code for use as progress bars
grid world test
prevent segfault when closing or clicking
code formatting
format headers
require manual deploy for flatpak
cleanup math includes
use method rather than free-function for factory
namespace comment for audio
rename fmt-based logging
remove unused header
fix audio-linter warning
add fallback (null) physics implementation
clean up header, cpp seperation
move perlin noise into demo rather than library itself
add licence file to glad
header_only was really glad, fix name
don't load bullet if module is not available
Update .gitlab-ci.yml - ensure that the flatpak submodule is cloned
flatpak build step cleanup
ensure that debug-only test case is debug-only
make bullet into its own module
Merge branch 'rewrite-ecs' into develop
add hexboard-style inheritance to prototypes
remove log spam for syncing objects
standardise debug draw call
fix segfault in bullet cleanup routine
rewrite-ecs
rewrite-ecs
fix static object placement
callback-based creation
add service-based physics
ensure factory variables have the same name
more conventional factory defintions
fix error in config import
rewite ECS to avoid undefined behaviour
comment gitlab ci
attempt to build flatpak on develop
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