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Game Development
Game Library
Graph
8dc6330879215470975bbdff0c352464f89f2a08
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Branches
11
develop
default
protected
feature-ecs3
feature-egl
feature-flatpak
feature-flecs
feature-input
feature-terrain
main
protected
rewrite-ecs
structure-components
webpigeon-develop-patch-26160
11 results
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Created with Raphaël 2.2.0
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don't store packs in git
code cleanup for graphics subsystem
cleanup unused structs
improve missing texture rendering
fix vendor integration for entt
note vendored libraries
fix widths on summary table
-document module integrations
ensure that two objects using hte same texture share it
if a mesh is uploaded, don't reupload it
add support for texture loading
inject texture into rendering pipeline
allow triggering of debug mode
new rendering pipeline with multi-mesh support
clean up opengl headers
cleanup rendering code a little
add ability to render normals for testing purposes
clean up some linting errors
store pointer to state in lua
allow the entity factory to provided at calltime
allow loading of scene data from disk
lua integration test
fix flatpak build steps
reduce method complexity for renderer
don't cache between scenes
fix rollball example loading
work on unifying asset loading
fix terrian example crashes, and add more debugging
add neghbour calculation
stronger bounds checks
shield the grid against out of bounds
ensure that dynamics are present with using null physics to avoid crash
don't use = for lamdas
don't clear instruction panel on play
clean up UI code
define level rules in struct
add reset system to robot puzzle
add victory condition
add programmer interface for robot
make player spin in grid world
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