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Created with Raphaël 2.2.05Nov30Oct2826232218171511Sep43227Aug201942131Jul2524232293227Jun262322191812115420May3230Apr2928242322212019181716151028Mar131226Feb8Jan17Dec12520Nov723Oct16Sep1211976518Aug1729Jul26191817121176don't store packs in gitcode cleanup for graphics subsystemcleanup unused structsimprove missing texture renderingfix vendor integration for enttnote vendored librariesfix widths on summary table-document module integrationsensure that two objects using hte same texture share itif a mesh is uploaded, don't reupload itadd support for texture loadinginject texture into rendering pipelineallow triggering of debug modenew rendering pipeline with multi-mesh supportclean up opengl headerscleanup rendering code a littleadd ability to render normals for testing purposesclean up some linting errorsstore pointer to state in luaallow the entity factory to provided at calltimeallow loading of scene data from disklua integration testfix flatpak build stepsreduce method complexity for rendererdon't cache between scenesfix rollball example loadingwork on unifying asset loadingfix terrian example crashes, and add more debuggingadd neghbour calculationstronger bounds checksshield the grid against out of boundsensure that dynamics are present with using null physics to avoid crashdon't use = for lamdasdon't clear instruction panel on playclean up UI codedefine level rules in structadd reset system to robot puzzleadd victory conditionadd programmer interface for robotmake player spin in grid world
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