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Game Development
Game Library
Graph
9b91eff8c4cde57339e00b00fd2c50bda110c4cb
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Branches
11
develop
default
protected
feature-ecs3
feature-egl
feature-flatpak
feature-flecs
feature-input
feature-terrain
main
protected
rewrite-ecs
structure-components
webpigeon-develop-patch-26160
11 results
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Created with Raphaël 2.2.0
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mark scripts as scene dependencies
expose lua scripts to asset system
fix issues with assimp loader in release mode
adapt the old loader interface to make use of packed database
add ability to inject packs into asset discovery process
don't enable bullet by default
add lua to CI builds
mark owner method as const
cleanup audio subsystem
don't throw exception on missing shader
don't store packs in git
code cleanup for graphics subsystem
cleanup unused structs
improve missing texture rendering
fix vendor integration for entt
note vendored libraries
fix widths on summary table
-document module integrations
ensure that two objects using hte same texture share it
if a mesh is uploaded, don't reupload it
add support for texture loading
inject texture into rendering pipeline
allow triggering of debug mode
new rendering pipeline with multi-mesh support
clean up opengl headers
cleanup rendering code a little
add ability to render normals for testing purposes
clean up some linting errors
store pointer to state in lua
allow the entity factory to provided at calltime
allow loading of scene data from disk
lua integration test
fix flatpak build steps
reduce method complexity for renderer
don't cache between scenes
fix rollball example loading
work on unifying asset loading
fix terrian example crashes, and add more debugging
add neghbour calculation
stronger bounds checks
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