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Created with Raphaël 2.2.020Nov530Oct2826232218171511Sep43227Aug201942131Jul2524232293227Jun262322191812115420May3230Apr2928242322212019181716151028Mar131226Feb8Jan17Dec12520Nov723Oct16Sep1211976518Aug1729Jul26191817121176mark scripts as scene dependenciesexpose lua scripts to asset systemfix issues with assimp loader in release modeadapt the old loader interface to make use of packed databaseadd ability to inject packs into asset discovery processdon't enable bullet by defaultadd lua to CI buildsmark owner method as constcleanup audio subsystemdon't throw exception on missing shaderdon't store packs in gitcode cleanup for graphics subsystemcleanup unused structsimprove missing texture renderingfix vendor integration for enttnote vendored librariesfix widths on summary table-document module integrationsensure that two objects using hte same texture share itif a mesh is uploaded, don't reupload itadd support for texture loadinginject texture into rendering pipelineallow triggering of debug modenew rendering pipeline with multi-mesh supportclean up opengl headerscleanup rendering code a littleadd ability to render normals for testing purposesclean up some linting errorsstore pointer to state in luaallow the entity factory to provided at calltimeallow loading of scene data from disklua integration testfix flatpak build stepsreduce method complexity for rendererdon't cache between scenesfix rollball example loadingwork on unifying asset loadingfix terrian example crashes, and add more debuggingadd neghbour calculationstronger bounds checks
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