move bullet integration out of tree to ensure the includes can be ignored
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- CMakeLists.txt 3 additions, 0 deletionsCMakeLists.txt
- demo/demo/main.cpp 1 addition, 1 deletiondemo/demo/main.cpp
- fggl/CMakeLists.txt 0 additions, 1 deletionfggl/CMakeLists.txt
- fggl/gfx/ogl/renderer.cpp 4 additions, 7 deletionsfggl/gfx/ogl/renderer.cpp
- fggl/scenes/game.cpp 1 addition, 1 deletionfggl/scenes/game.cpp
- include/fggl/debug/pragmas.hpp 44 additions, 0 deletionsinclude/fggl/debug/pragmas.hpp
- integrations/bullet/CMakeLists.txt 8 additions, 3 deletionsintegrations/bullet/CMakeLists.txt
- integrations/bullet/include/fggl/phys/bullet/bullet.hpp 15 additions, 1 deletionintegrations/bullet/include/fggl/phys/bullet/bullet.hpp
- integrations/bullet/include/fggl/phys/bullet/motion.hpp 15 additions, 1 deletionintegrations/bullet/include/fggl/phys/bullet/motion.hpp
- integrations/bullet/include/fggl/phys/bullet/phys_draw.hpp 0 additions, 0 deletionsintegrations/bullet/include/fggl/phys/bullet/phys_draw.hpp
- integrations/bullet/include/fggl/phys/bullet/types.hpp 15 additions, 1 deletionintegrations/bullet/include/fggl/phys/bullet/types.hpp
- integrations/bullet/src/phys_draw.cpp 15 additions, 1 deletionintegrations/bullet/src/phys_draw.cpp
- integrations/bullet/src/simulation.cpp 16 additions, 2 deletionsintegrations/bullet/src/simulation.cpp
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