- Nov 07, 2021
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Joseph Walton-Rivers authored
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- Oct 23, 2021
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Joseph Walton-Rivers authored
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- Sep 12, 2021
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Joseph Walton-Rivers authored
This prevents typing in boxes trigging key events for imgui. It's not a perfect fix, because you still need the release event to propgate (ie, when holding down a key then selecting an imgui text box). But it'll do without tight imgui/fggl integration.
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- Sep 11, 2021
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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- Sep 09, 2021
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Joseph Walton-Rivers authored
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- Sep 05, 2021
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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- Aug 17, 2021
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
All my dev machines are fedora, so this is the most tested distro. This is a squashed commit, resolving two issues: - A typo in the yaml stage tag - Trying to update rather than just install deps d#on't bother update, just install deps
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Joseph Walton-Rivers authored
This was previously 7 attempts at fixing the build. However, none worked. The commits were all just altering the build deps.
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- Jul 29, 2021
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This is a merged commit of a bunch of typos and whatnot.
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Joseph Walton-Rivers authored
This is only a first approxmiation of what I would like for CI. Ideally, it'd be it's own step that can pass/fail regardless of the build status. With this setup, it's integrated into the build (and also running tidy over our vendored dependencies, which are outside our scope). Something like this: http://www.stablecoder.ca/2018/10/30/full-cmake-helper-suite.html might be better for the future...
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- Jul 26, 2021
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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- Jul 19, 2021
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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- Jul 18, 2021
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
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Joseph Walton-Rivers authored
Mesh now has a (fairly primative) method for removing unused and duplicated verticies. This means its possible to use conbined geometry without duplicate verticies. In my test scene, this halved the number of verticies in the combined mesh. There are plenty of other optimisations that could be implemented. Some that would be nice to have but I don't have time for: * Removal of internal faces in combined meshes * Optimise triangle order so GL_TRIANGLE_STRIP or the like can be used
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Joseph Walton-Rivers authored
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