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Created with Raphaël 2.2.018Dec121027Nov2620530Oct2826232218171511Sep43227Aug201942131Jul2524232293227Jun262322191812115420May3230Apr2928242322212019181716151028Mar131226Feb8Jan17Dec12520Nov723Oct16Sep1211976518Aug1729Jul26191817121176port the hexboard code to c++make use of board objectgrid rendering codestart of 2D game stuffhexagon class tidy upadd comparison and startship operators to hexagonsome of the more useful hex-grid features from HexBoardexpand the math function library based on the Java enginesdon't allow resolve to be called multiple timesfix more auto clang-tidy errorscleanup more warningsreduce lint warningscode cleanupdeal with a few warningscleanup fallback texture handlingonly run asset discovery for viewer when viewer is loadedupdate model loading support to work with some humble-bundle assetslua extention detection for the demoadd checks for detecting if lua is supported to demoadd flags for disabling extention modulesset target include directories, last attempt for ubuntu supportchange include paths in an attempt to make ubuntu happyfix lua package namedisable packing tool, as it is non-functionalmark scripts as scene dependenciesexpose lua scripts to asset systemfix issues with assimp loader in release modeadapt the old loader interface to make use of packed databaseadd ability to inject packs into asset discovery processdon't enable bullet by defaultadd lua to CI buildsmark owner method as constcleanup audio subsystemdon't throw exception on missing shaderdon't store packs in gitcode cleanup for graphics subsystemcleanup unused structsimprove missing texture renderingfix vendor integration for enttnote vendored libraries
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