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Onuralp SEZER
Game Library
Graph
94a4310c4a7711afb7b1f2ea48f0503fff5f03c9
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11
develop
default
protected
feature-ecs3
feature-egl
feature-flatpak
feature-flecs
feature-input
feature-terrain
main
readme-fedora-br
rewrite-ecs
webpigeon-develop-patch-26160
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Created with Raphaël 2.2.0
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docs: fedora build requires added
readme-fedora-br
readme-fedora-br
ensure the engine builds on fedora37
develop
develop
clean up memory leaks
new rendering model
extract magic numbers from hexboard into constants
minor style change for board code
refine camera controls for hex demo
port more of the action system over for use in AI module
entity/token system from hexboard
cleanup some of the hexagon code
port the hexboard code to c++
make use of board object
grid rendering code
start of 2D game stuff
hexagon class tidy up
add comparison and startship operators to hexagon
some of the more useful hex-grid features from HexBoard
expand the math function library based on the Java engines
don't allow resolve to be called multiple times
fix more auto clang-tidy errors
cleanup more warnings
reduce lint warnings
code cleanup
deal with a few warnings
cleanup fallback texture handling
only run asset discovery for viewer when viewer is loaded
update model loading support to work with some humble-bundle assets
lua extention detection for the demo
add checks for detecting if lua is supported to demo
add flags for disabling extention modules
set target include directories, last attempt for ubuntu support
change include paths in an attempt to make ubuntu happy
fix lua package name
disable packing tool, as it is non-functional
mark scripts as scene dependencies
expose lua scripts to asset system
fix issues with assimp loader in release mode
adapt the old loader interface to make use of packed database
add ability to inject packs into asset discovery process
don't enable bullet by default
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