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Created with Raphaël 2.2.02Jun25Mar1126Feb2Jan19Dec18121027Nov2620530Oct2826232218171511Sep43227Aug201942131Jul2524232293227Jun262322191812115420May3230Apr2928242322212019181716151028Mar131226Feb8Jan17Dec12520Nov723Oct16Sep1211976518Aug1729Jul26191817121176docs: fedora build requires addedreadme-fedora-brreadme-fedora-brensure the engine builds on fedora37developdevelopclean up memory leaksnew rendering modelextract magic numbers from hexboard into constantsminor style change for board coderefine camera controls for hex demoport more of the action system over for use in AI moduleentity/token system from hexboardcleanup some of the hexagon codeport the hexboard code to c++make use of board objectgrid rendering codestart of 2D game stuffhexagon class tidy upadd comparison and startship operators to hexagonsome of the more useful hex-grid features from HexBoardexpand the math function library based on the Java enginesdon't allow resolve to be called multiple timesfix more auto clang-tidy errorscleanup more warningsreduce lint warningscode cleanupdeal with a few warningscleanup fallback texture handlingonly run asset discovery for viewer when viewer is loadedupdate model loading support to work with some humble-bundle assetslua extention detection for the demoadd checks for detecting if lua is supported to demoadd flags for disabling extention modulesset target include directories, last attempt for ubuntu supportchange include paths in an attempt to make ubuntu happyfix lua package namedisable packing tool, as it is non-functionalmark scripts as scene dependenciesexpose lua scripts to asset systemfix issues with assimp loader in release modeadapt the old loader interface to make use of packed databaseadd ability to inject packs into asset discovery processdon't enable bullet by default
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