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Onuralp SEZER
Game Library
Graph
fd171debe92bdcec596006aa3aeb9aade760bd83
Select Git revision
Branches
11
develop
default
protected
feature-ecs3
feature-egl
feature-flatpak
feature-flecs
feature-input
feature-terrain
main
readme-fedora-br
rewrite-ecs
webpigeon-develop-patch-26160
11 results
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Created with Raphaël 2.2.0
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reduce lint warnings
code cleanup
deal with a few warnings
cleanup fallback texture handling
only run asset discovery for viewer when viewer is loaded
update model loading support to work with some humble-bundle assets
lua extention detection for the demo
add checks for detecting if lua is supported to demo
add flags for disabling extention modules
set target include directories, last attempt for ubuntu support
change include paths in an attempt to make ubuntu happy
fix lua package name
disable packing tool, as it is non-functional
mark scripts as scene dependencies
expose lua scripts to asset system
fix issues with assimp loader in release mode
adapt the old loader interface to make use of packed database
add ability to inject packs into asset discovery process
don't enable bullet by default
add lua to CI builds
mark owner method as const
cleanup audio subsystem
don't throw exception on missing shader
don't store packs in git
code cleanup for graphics subsystem
cleanup unused structs
improve missing texture rendering
fix vendor integration for entt
note vendored libraries
fix widths on summary table
-document module integrations
ensure that two objects using hte same texture share it
if a mesh is uploaded, don't reupload it
add support for texture loading
inject texture into rendering pipeline
allow triggering of debug mode
new rendering pipeline with multi-mesh support
clean up opengl headers
cleanup rendering code a little
add ability to render normals for testing purposes
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