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HexBoard Cpp
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This is an archived project. Repository and other project resources are read-only.
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GameDev Projects
HexBoard Cpp
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Created with Raphaël 2.2.0
26
Nov
25
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Update .gitlab-ci.yml, pip3 ins't a thing on centos 8?
master
master
Update .gitlab-ci.yml - use pip3.
modify test script to go into build folder
use the name format that the templates use
fix build stage for fedora
Update .gitlab-ci.yml - use pip3 in centos
Update .gitlab-ci.yml - add tag for centos as well as debain
Update .gitlab-ci.yml - dev packages for dependencies on Ubuntu
add shaders and loader code from opengl tutorial
gui and opengl deps, can't test on uni machines
make things const
add ability to get entity by identifier
add getter and setter for state properties
add terrain type
and entity types to entities and add mutators for entity types
split hex into header and body
make hex more OO
port test cases to the unit testing framework
Update .gitlab-ci.yml - test also requires meson...
Update .gitlab-ci.yml - Path in container incorrect, install meson globally.
Update .gitlab-ci.yml - follow recommended setup procedure
Update .gitlab-ci.yml - forgot to comment out binary.
Add .gitlab-ci.yml - build and test with meson.
Add new file
put hex utils in testing place
organise the build setup nicely
start of hexboard cpp version
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