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Commit 00829a85 authored by Piers Williams's avatar Piers Williams
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Converted the text into a nice timeline of games that used PCG

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\subtitle{Procedural Generation}
\date{Tuesday, 15 May 2018}
\usepackage{chronology}
\begin{document}
\begin{frame}
\titlepage
\end{frame}
\begin{frame}
\frametitle{History of Procedural Generation}
\begin{itemize}
\item Procedural Generation used to be used due to space constraints
\item Nowadays it tends to be to provide more content.
\item One of the most common uses for procedural generation is levels
\end{itemize}
\begin{frame}{History of Procedural Generation}
\note{\begin{itemize}}
\begin{center}
\begin{chronology}[5]{1975}{2020}{50ex}[\textwidth]
\uncover<1->{
\event{1980}{Rogue}
\event{1984}{Elite}
\event{1991}{Civilization}
\event{1996}{Diablo}
}
\uncover<2->{
\event{2001}{Runescape}
\event{2006}{Dwarf Fortress}
\event{\decimaldate{25}{12}{2008}}{Spelunky}
\event{2011}{Minecraft}
\event{2014}{Mountain}
}
\end{chronology}
\end{center}
\note{\item Abbreviated history anyway}
\note{\item Procedural Generation used to be used due to space constraints}
\note{\item Nowadays it tends to be to provide more content}
\uncover<3->{One of the most common uses for procedural generation is levels}
\note{\end{itemize}}
\end{frame}
\section{Level Generation}
......
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