Collection of events that occur to the player during the game
Collection of events that \textbf{occur} to the player \textbf{during} the game
\note{Should be clear - it is only the events that occur because of the game that are important}
\end{block}
\end{frame}
\begin{frame}{What is Player Experience?}
\begin{block}{Scenario}
Jeffrey is playing a game in his bedroom. The game is an online RTS game, and he is playing with a friend online against two other people.
Jeffrey is playing an online RTS game, and he is playing with a friend online against two other people.
\end{block}
\begin{block}{Question}
Which of these are a part of the player experience and which are not?\note{All happen while the person is playing a game}
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@@ -106,7 +106,7 @@
\begin{frame}{Entropy}
\note{\begin{itemize}}
\begin{itemize}[<+->]
\item Sometimes used to interpret aspects of player experience
\item Sometimes used to \textbf{interpret} aspects of player experience
\begin{itemize}
\item$H(X)=\sum_{i=1}^{n} P(x_{i})I(x_{i})=-\sum_{i=1}^{n}P(x_{i})\log_{b}P(x_{i})$\note{\item We won't worry too much about the middle definition}
\item Take a fair coin - how much entropy?
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@@ -176,8 +176,8 @@
\begin{frame}{Skill Ratings}
\note{\begin{itemize}}
\begin{itemize}[<+->]
\item How good is a player? \note{\item And how do we represent this?}
\item What is the issue with win rates? \note{\item Based on observations, was it enough? Watch F1 at one track and use those observations for another?}
\item How \textbf{good} is a player? \note{\item And how do we represent this?}
\item What is the \textbf{issue} with win rates? \note{\item Based on observations, was it enough? Watch F1 at one track and use those observations for another?}
\item If A $>$ B and B $>$ C is A $>$C? \note{\item Usually this is the case in games}
\note{\item Does close win rates prove a lack of skill depth? No, current set of players doesn't demonstrate it. Like me and Joe playing Pool}