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Commit 1098dc0f authored by Piers Williams's avatar Piers Williams
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......@@ -121,13 +121,15 @@
\item $H(fairCoint) = \sum_{i=1}^{2}(\frac{1}{2})\log_{2}(\frac{1}{2}) = -\sum_{i=1}^{2}(\frac{1}{2}) \times (-1) = 1 $ \note{\item Because it is a fair coin - each toss can tell us nothing}
\item How about an unfair coin? What is the entropy for a coin of probability 0.9?
\note{\item Whiteboard time if students stuck: \begin{itemize}}
\note{\item Answer is: $ H(dodgyCoin) = \sum_{i=1}^{2}(0.9)\log_{2}(0.9) = $}
\note{\item $P(x_{0}) = 0.9, P(x_{1}) = 0.1 $}
\note{\item Answer is: $ H(dodgyCoin) = -\sum_{i=1}^{2}P(x_{i})\log_{2}P(x_{i}) = $}
\note{\item Continued: $ -\Big( (P(x_{0}) \log_{2}P(x_{0})) + (P(x_{1}) \log_{2}P(x_{1})) \Big) = 0.47 $}
\note{\item Continued: $ -\Big( (0.9 \log_{2}0.9) + (0.1 \log_{2}0.1) \Big) = 0.47 $}
\note{\end{itemize}}
\end{itemize}
\end{itemize}
\begin{center}
\uncover<6->{\includegraphics[scale=0.4]{entropy}\footnote<6->{Borrowed from \href{https://en.wikipedia.org/wiki/Entropy_(information_theory)}{wikipedia}}}
\uncover<6->{\includegraphics[scale=0.4]{entropy}\footnote<6->{Borrowed from \href{https://en.wikipedia.org/wiki/Entropy_(information_theory)}{wikipedia}}} \note{\item Check our answer from earlier matches the diagram}
\end{center}
\note{\end{itemize}}
\end{frame}
......
......@@ -10,12 +10,13 @@
\section{Intro}
\begin{frame}{Design Spaces}
\begin{itemize}
\note{\begin{itemize}}
\begin{itemize}[<+->]
\item In this morning's session we talked about \keyterm{Game Parameters}
\item These are properties which help to define the game
\item These are often \textbf{dependant} on one another.
\item These are often \textbf{dependant} on one another. \note{\item Why is this dependance possibly an issue?}
\end{itemize}
\note{\end{itemize}}
\end{frame}
\section{Flappy Bird}
......@@ -70,8 +71,9 @@
\end{frame}
\begin{frame}{The Role of AI}
\begin{description}
\item[Problem] Doing evaluations is time consuming \item[Solution] Make AIs that play them
\begin{description}[<+->]
\item[Problem] Doing evaluations is time consuming
\item[Solution] Make AIs that play them
\end{description}
\end{frame}
......@@ -91,7 +93,7 @@
\begin{frame}{Parameters}
\begin{block}{Question}
What parameters could we change for asteroids?
What parameters could we change for \textit{Asteroids}?
\end{block}
\pause
......@@ -109,11 +111,11 @@
\begin{frame}{Metrics}
\begin{block}{Question}
What can we measure about asteroids?
What can we measure about \textit{Asteroids}?
\end{block}
\pause
\begin{itemize}
\begin{itemize}\note{Only some examples}
\item Rankings
\item Score difference
\item Time to win (game ticks)
......@@ -123,7 +125,7 @@
\begin{frame}{Metrics}
\begin{block}{Exercise}
Create a version of asteroids that disadvantages the rotate and shoot player over the other agents.
Create a version of \textit{Asteroids} that \textbf{disadvantages} the rotate and shoot player over the other agents.
\end{block}
\end{frame}
......
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