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hexboard-games
Module Materials
Commits
197f8426
There was a problem fetching the pipeline mini graph.
Commit
197f8426
authored
6 years ago
by
Piers Williams
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Added some extra details about entities
parent
b3a7f2f6
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slides/content/hack.tex
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-8
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slides/content/hack.tex
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197f8426
...
@@ -32,7 +32,7 @@
...
@@ -32,7 +32,7 @@
\begin{frame}
{
Key Parts
}
\begin{frame}
{
Key Parts
}
\begin{itemize}
[<+->]
\begin{itemize}
[<+->]
\item
A game has Entity Types, Resources and Terrain
\item
A game has
\keyterm
{
Entity Types
}
,
\keyterm
{
Resources
}
,
and
\keyterm
{
Terrain
}
\item
Entity types have actions, costs and properties
\item
Entity types have actions, costs and properties
\item
Resources and Terrain make up the maps
\item
Resources and Terrain make up the maps
\item
Victory conditions tell you how to win (or lose)
\item
Victory conditions tell you how to win (or lose)
...
@@ -41,14 +41,14 @@
...
@@ -41,14 +41,14 @@
\begin{frame}
{
Entity Types
}
\begin{frame}
{
Entity Types
}
\begin{itemize}
[<+->]
\begin{itemize}
[<+->]
\item
Used to
\textbf
{
define
}
e
ntit
ies
\item
Used to
\textbf
{
define
}
an
\keyterm
{
E
ntit
y
}
\item
\textbf
{
Every
}
entity has a type
\item
\textbf
{
Every
}
entity has a type
\item
Entity Types can
\textbf
{
extend
}
other types
\item
Entity Types can
\textbf
{
extend
}
other types
\item
Defines:
\item
Defines:
\begin{itemize}
\begin{itemize}
\item
Graphics
\item
Graphics
\item
Actions
\item
\keyterm
{
Actions
}
\item
Properties
\item
\keyterm
{
Properties
}
\end{itemize}
\end{itemize}
\end{itemize}
\end{itemize}
\end{frame}
\end{frame}
...
@@ -88,8 +88,9 @@
...
@@ -88,8 +88,9 @@
\begin{frame}
{
Entities
}
\begin{frame}
{
Entities
}
\begin{itemize}
[<+->]
\begin{itemize}
[<+->]
\item
Have an entity type
\item
Have an Entity Type
\item
Has properties
\item
Has
\keyterm
{
properties
}
\item
Can perform 1
\keyterm
{
Action
}
per turn
\end{itemize}
\end{itemize}
\end{frame}
\end{frame}
...
@@ -175,8 +176,14 @@
...
@@ -175,8 +176,14 @@
\end{frame}
\end{frame}
\section
{
Patterns
}
\section
{
Design Patterns
}
\begin{frame}
{
Design Patterns
}
\begin{itemize}
[<+->]
\item
Like programming patterns
\item
Many teams may have similar tasks to solve
\item
Some helpful patterns shown here
\end{itemize}
\end{frame}
\begin{frame}
{
Movement Lock
}
\begin{frame}
{
Movement Lock
}
Allow the player to only move one piece on their go
Allow the player to only move one piece on their go
...
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