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Commit 34b84040 authored by Piers Williams's avatar Piers Williams
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Added slide on SCHMIDHUBERgit add .!

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......@@ -10,27 +10,40 @@
\begin{frame}{History of Procedural Generation}
\note{\begin{itemize}}
\begin{center}
\begin{chronology}[5]{1975}{2020}{50ex}[\textwidth]
\begin{chronology}[5]{1995}{2015}{55ex}[\textwidth]
\uncover<1->{
\event{1980}{Rogue}
\event{1984}{Elite}
\event{1991}{Civilization}
%\event{1980}{Rogue}
%\event{1984}{Elite}
%\event{1991}{Civilization}
\event{1996}{Diablo}
}
\uncover<2->{
\event{2001}{Runescape}
\event{2006}{Dwarf Fortress}
\event{\decimaldate{25}{12}{2008}}{Spelunky}
\event{\decimaldate{01}{01}{2008}}{Spore}
\event{2009}{Borderlands}
\event{2011}{Minecraft}
\event{2014}{Mountain}
\event{\decimaldate{25}{12}{2013}}{Papers, Please}
}
\end{chronology}
\end{center}
\note{\item Abbreviated history anyway}
\note{\item Procedural Generation used to be used due to space constraints}
\note{\item Nowadays it tends to be to provide more content}
\uncover<3->{One of the most common uses for procedural generation is levels}
\note{\item The games used PCG for:}
\note{\begin{description}
%\item[Rogue]{Dungeon design}
%\item[Elite]{Galaxies}
\item[Civilization]{Map Generation}
\item[Diablo]{Dungeons}
\item[Runescape]{Dungeons}
\item[Dwarf Fortress]{Everything}
%\item[Spelunky]{Levels}
\item[Spore]{Music, Animation, and World}
\item[Borderlands]{Guns from loot}
\item[Minecraft]{Environment}
\item[Papers, Please]{Immigrants}
\end{description}}
\note{\end{itemize}}
\end{frame}
......@@ -166,6 +179,16 @@ for tile in grid:
\section{Full Games}
% games by angelina
\begin{frame}{Rulesets}
\begin{center}
\includegraphics[scale=0.5]{schmidhuber}
\end{center}
\begin{itemize}
\item Evolve rulesets for a given environment
\item Uses learnability as predictor of fun
\end{itemize}
\end{frame}
\begin{frame}{Full Games}
\begin{itemize}
\item What about games?
......
slides/images/schmidhuber.png

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