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Commit 37a4934e authored by Piers Williams's avatar Piers Williams
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Expanding the slides on characteristics

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......@@ -219,6 +219,84 @@
\section{Game Parameters}
\begin{frame}{Exercise: Game Characteristics}
\begin{block}{Question}
Identify characteristics of a game genre, e.g. 2D Arcade Games
\end{block}
\end{frame}
\begin{frame}{Answer: Game Characteristics}
\begin{itemize}%[<+->]
\item Game Rules
\item Object Types
\item Vehicle Physics
\item Input Controls
\item Weapon Systems
\item Game Views
\item Level Designs
\item AI Behaviour
\end{itemize}
\end{frame}
\begin{frame}{Game Rules}
\note{\begin{itemize}}
\begin{itemize}
\item Collisions? \note{\item Collision Matrix}
\item Reward Structure \note{\item Points, lives/health/ammo gained and lost}
\item Game State transition structure \note{\item When is a level cleared??}
\item Fundamental \item{Small changes can radically alter the game}
\end{itemize}
\note{\end{itemize}}
\end{frame}
\begin{frame}{Object Types}
\begin{itemize}
\item Things to:
\begin{itemize}
\item Shoot
\item Collect
\item Jump on
\item Protect
\item Infect
\item Bounce Off
\end{itemize}
\end{itemize}
\end{frame}
\begin{frame}{Vehicle Physics}
\begin{itemize}
\item How do actions affect the movemnt of the vehicle?
\item Left - right?
\item Up - Down?
\item Car-like?
\item Asteroids-style space ship?
\begin{itemize}
\item Thrust always on?
\item Drag?
\item Rotation friction?
\end{itemize}
\end{itemize}
\end{frame}
\begin{frame}{Input Controls}
\begin{itemize}
\item Related to Vehicle physics
\item How the ship is controlled?
\item Classic arcade or one touch controls?
\end{itemize}
\begin{block}{Question}
Will AI's experience these changes?
\end{block}
\end{frame}
\begin{frame}{Weapon Systems}
\end{frame}
\begin{frame}{Evolution}
\begin{figure}
......@@ -240,6 +318,12 @@
}
\end{figure}
\begin{figure}
\begin{itemize}
\item
\end{itemize}
\end{figure}
\end{frame}
\begin{frame}{'Inspiration'}
......
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