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hexboard-games
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49f0b926
There was a problem fetching the pipeline metadata.
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49f0b926
authored
6 years ago
by
Joseph Walton-Rivers
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procgen slides
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@@ -61,21 +61,98 @@ for tile in grid:
neighbors = get
_
alive
_
neighbours(tile)
grid[tile] = rule(neighbours)
\end{minted}
\href
{
https://blog.jrheard.com/procedural-dungeon-generation-cellular-automata
}{
Demo
}
\end{frame}
\begin{frame}
\frametitle
{
Grid Based
}
\begin{itemize}
\item
Split the map into blocks
\item
Pick (or generate) a template for each block
\item
Place template on grid
\end{itemize}
Examples:
\gametitle
{
UFO: Enemy Unknown
}
,
\gametitle
{
\href
{
http://tinysubversions.com/spelunkyGen2/
}{
Spelunky
}}
\end{frame}
\begin{frame}
\frametitle
{
Noise Based
}
\begin{itemize}
\item
Generate noise (usually gradient Noise)
\item
Interpret noise as values
\item
Place template on grid
\end{itemize}
Examples:
\gametitle
{
The Dwarves of Glistenveld
}
,
\gametitle
{
\href
{
https://notch.tumblr.com/post/3746989361/terrain-generation-part-1
}{
Minecraft
}}
\end{frame}
\section
{
Assets
}
% music, units, etc...
\begin{frame}
\frametitle
{
Generating Assets
}
\begin{itemize}
\item
Mostly game specific
\item
Not as much available publicly about how these are done.
\end{itemize}
\end{frame}
\begin{frame}
\frametitle
{
Speedtree
}
\begin{itemize}
\item
Used widely by games and film industry
\item
Mixed procedural generation and hand-crafted
\end{itemize}
\href
{
https://someuser-321.github.io/TreeGenerator/TreeD.html
}{
A bit like this...
}
\end{frame}
\begin{frame}
\frametitle
{
Borderlands
}
\begin{itemize}
\item
Randomly generated weapons
\item
Over 17,750,000 different combinations
\item
Lots of properties which determines effects
\end{itemize}
\end{frame}
\begin{frame}
\frametitle
{
Galactic Arms Race
}
\begin{itemize}
\item
Generate Weapons based on particle systems
\item
Based on NEAT evolutionary algorithm
\item
Choices based on what the player does
\item
Adapt to the player's experience based on usage
\end{itemize}
\end{frame}
\begin{frame}
\frametitle
{
Papers, Please
}
\begin{itemize}
\item
Procedural generated people with procedurally generated documents
\item
Gameplay dependant on unpredictability
\item
Hand crafted story elements
\end{itemize}
\end{frame}
\section
{
Full Games
}
% games by ang
ilei
a
% games by ang
elin
a
\begin{frame}
{
Full Games
}
\begin{itemize}
\item
What about games?
\item
We can try and generate those to.
\item
We can try and generate those to
\item
Try to evolve games that need skill
\item
\url
{
http://www.gamesbyangelina.org/games/
}
\end{itemize}
\end{frame}
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