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Commit e686c5fb authored by Piers Williams's avatar Piers Williams
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Added bullet info and split the recap into different formats

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\documentclass[handout]{beamer}
\input{content/recap}
\ No newline at end of file
\documentclass[notes]{beamer}
\input{content/recap}
\ No newline at end of file
\documentclass{beamer}
\input{content/recap}
\ No newline at end of file
......@@ -4,7 +4,7 @@
\title[CE810 GD2]{CE810 - Game Design 2}
\subtitle{Introduction}
\date{\today}
\date{Monday (AM), 14 May 2018}
\author{Joseph Walton-Rivers \& Piers Williams}
\institute{Univeristy of Essex}
......@@ -31,8 +31,8 @@
\end{enumerate}
\note{We are covering the last two. Click to highlight each in turn.}
% TODO Find good definition of player experience
\note<2>{\\Player Experience: Definition}
\note<3>{\\ As it says on the tin}
\note<2>{\\4. Player Experience: Definition}
\note<3>{\\5. As it says on the tin}
\end{frame}
......@@ -61,9 +61,10 @@
Examples:
\begin{itemize}
\item How much damage does my bullet do?
\item How many coins do I need to collect?
\item What terrain can my scout walk over?
\item<2-> How much damage does my \href{http://symthic.com/battlefront-multi-comparison?w1=A280C&w2=E-11&w3=None&w4=None&w5=None&a11=None&a21=None&a31=None&a41=None&a51=None&a12=None&a22=None&a32=None&a42=None&a52=None}{bullet} do?
\note{Click bullet to see an example of how complex modern games treat ``damage'' on a bullet}
\item<3-> How many coins do I need to collect?
\item<4-> What terrain can my scout walk over?
\end{itemize}
\end{frame}
......
\documentclass{beamer}
\usepackage{ulem}
\usepackage[utf8]{inputenc}
\usetheme{metropolis}
......
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