Add cube + planes to mesh generator.
* The planes and cube are from first priciples so probably don't follow best practice with regards to ordering * Renderer includes some matrixes for testing (spin objects, fixed prespective) * Model renderer uses backface culling (to check winding order of polygons
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- demo/data/unlit_vert.glsl 5 additions, 1 deletiondemo/data/unlit_vert.glsl
- demo/main.cpp 3 additions, 2 deletionsdemo/main.cpp
- fggl/data/procedural.cpp 102 additions, 0 deletionsfggl/data/procedural.cpp
- fggl/data/procedural.hpp 10 additions, 2 deletionsfggl/data/procedural.hpp
- fggl/gfx/ogl.cpp 2 additions, 0 deletionsfggl/gfx/ogl.cpp
- fggl/gfx/renderer.cpp 25 additions, 1 deletionfggl/gfx/renderer.cpp
- fggl/gfx/renderer.hpp 3 additions, 1 deletionfggl/gfx/renderer.hpp
- fggl/gfx/window.cpp 5 additions, 0 deletionsfggl/gfx/window.cpp
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