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Joseph Walton-Rivers authored
Mesh now has a (fairly primative) method for removing unused and duplicated verticies. This means its possible to use conbined geometry without duplicate verticies. In my test scene, this halved the number of verticies in the combined mesh. There are plenty of other optimisations that could be implemented. Some that would be nice to have but I don't have time for: * Removal of internal faces in combined meshes * Optimise triangle order so GL_TRIANGLE_STRIP or the like can be used
Joseph Walton-Rivers authoredMesh now has a (fairly primative) method for removing unused and duplicated verticies. This means its possible to use conbined geometry without duplicate verticies. In my test scene, this halved the number of verticies in the combined mesh. There are plenty of other optimisations that could be implemented. Some that would be nice to have but I don't have time for: * Removal of internal faces in combined meshes * Optimise triangle order so GL_TRIANGLE_STRIP or the like can be used